Original post: http://xt-8147.blogspot.com/2010/03/x-mouse-button-control.html
I don't know when exactly it happened (the changelog doesn't have any dates), but X-Mouse Button Control has been updated (twice!) since I wrote my review of it, and the first update added the layer-switching hotkeys I'd been looking forward to.
I now have version 1.51 installed. Not a heck of a lot has changed functionality or layout-wise, it's mostly new features and bugfixes. I quickly enabled the Layer Modifiers in the settings and set it to switch to layer 2 while I'm holding Ctrl. Then I went through and made sure layer 2 was configured for everything I've set it up with. The only change so far has been to my layout for Steam: in layer 1 it uses the defaults, but in layer 2 my double click button is replaced with my push to talk button.
Immediately sidetracking myself, there's a Steam update I'd like to see. Specifically, relating to the Steam overlay hotkey. The default (Shift + Tab) works for most non-Steam games I've added, but conflicts with a couple of them. I changed it to Shift + F12, which resolves the conflict with Guild Wars, but still conflicts with EDuke32 as EDuke32 will see I'm pressing Shift and go into walk mode, and then when I leave the overlay I miss a jump and die due to not moving fast enough. The feature I'm asking for is simple: there should be a way to override the overlay hotkey on a game-specific basis.
Anyway, back to X-Mouse Button Control. I think my opinion of it is rather obvious, given that I use it every day whenever I'm at my computer. So "the verdict" will be about the changes. But first, a feature wish that came up while I was reconfiguring.
Perhaps a good feature for the future would be a way to easily
duplicate one layer to another, so you can build on that base if you
need to. I would have appreciated that as most of my config changes
were simply duplicating layer 1 to layer 2 so my trackball would
continue to function as expected with the modifier key held in
applications that I have no specific need for layers in, which I don't
even know if it was necessary.
The Verdict: Great software got even better. I look forward to having the GUI for configuring scroll wheel compatibility. Then we get to see if I can use that to force scroll wheel functionality into Windows 3.1 for the lulz.
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