If you're in Chapter 5, you can do this. You'll need to set down next to the keystone in Eternia. The enemy you're looking for is a Guzzler, and comes in a pack of three. They have two items available to be stolen, Eye Drops, which are common, and the Megalixir, which is rare. Therein lies an issue: this process can be quick, or very slow. It's all up to the RNG. I have two possible solutions to this, but I need to get to Chapter 6 to set up the other one, so for now, this is the build I'm currently using. This is an Auto Mode build, and as such uses no MP or items.
While I say "Alarm Earrings or Normalizer" under Equipment for everyone, I really mean that you want two of each equipped across the entire party. Not a heck of a lot else matters equipment-wise.
Tiz (Vampire/Swordsman) - BP Denial
- Support Abilities
- Drain Attack Up
- Hasten World
- Speed 20% Up
- Equipment
- Alarm Earrings or Normalizer
- Support Abilities
- Holy One
- Speed 30% Up
- Equipment
- Yggdrasil Staff
- Blessed Shield
- Alarm Earrings or Normalizer
- Support Abilities
- Master Thief
- Rob Blind
- Equipment
- Alarm Earrings or Normalizer
- Support Abilities
- Speed 30% Up
- Speed 20% Up
- Equipment
- Alarm Earrings or Normalizer
Once you're on the ground at the keystone, jack up the encounter rate to +100% and run around. If you encounter enemies that aren't Guzzlers, have Tiz Brave three times and use Free Lunch, Firaja, Firaja, Firaja. Set Ringabel to use Godspeed Strike, and Edea to Brave and use My Hero and Mimic, just in case.
Once you encounter the Guzzlers, it's time to begin. This of course assumes that they don't get any pre-battle bonus. It's possible to recover from them getting a pre-battle bonus, but it takes a while and you may have to revive people.
Also, since the Guzzlers do get their first turn, it's important to note that one of their moves is Run Away. One or more of them may run away before you get the chance to get their Megalixirs, and there's not really a lot you can do about it. If this happens to you, simply adjust the number of times Tiz uses Brave and Battle Thirst accordingly. I've written this for the best-case scenario. I did try to use Paralyzing Pollen on them in my opening turn, but that's still down to chance, even with Status Ailment Amp.
First Turn
- Tiz
- Brave 3x
- Free Lunch
- Individually target each Guzzler with Battle Thirst
- Agnes
- Fairy Ward
- Ringabel
- Brave
- Shake Down 2x
- Edea
- Brave
- My Hero
- Mimic
Recovery (optional if you heal between fights)
- Tiz
- Brave 3x
- Free Lunch
- Individually target each Guzzler with Battle Thirst
- Agnes
- Brave up to 3x
- Use Blessed Shield as an item as necessary to group-cast Cura and heal everyone back up (if someone's dead, revive them first)
- Ringabel
- Brave
- Shake Down 2x
- Edea
- Brave
- My Hero
- Mimic
The Farming Begins
- Tiz
- Brave 3x
- Free Lunch
- Individually target each Guzzler with Battle Thirst
- Agnes
- Fairy Ward
- Ringabel
- Brave
- Shake Down 2x
- Edea
- Brave
- My Hero
- Mimic
Kill 'Em All
- Tiz
- Brave 3x
- Free Lunch
- Individually target each Guzzler with Battle Thirst
- Agnes
- Fairy Ward
- Ringabel
- Godspeed Strike
- Edea
- Brave
- My Hero
- Mimic
As for how it could be made faster, I really don't know if this would work, because it's a big tradeoff. If Ringabel is changed to a Thief/Freelancer, he can use the Freelancer's Prayer to boost his chance of successfully stealing. Prayer does cost 8 MP, but the Conjurer support ability Steady MP Recover more than covers for that. The big tradeoff is that you sacrifice one Shake Down to boost the chance for another to work.
At any rate, this build works perfectly well as-is, and since it got me a full stack of Megalixirs, it can do the same for you.
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