I haven't done much in it other than the accelerated method of unlocking the course elements. What is that, you ask? Well, I feel like it's already pretty well documented, but since you're here:
- Go into the editor, place things. I hate having "New!" indicators on things, so I placed everything I had available.
- Make a large square of blocks, and copy/paste it a bunch.
- Eventually the game will tell you that you'll get the next batch of unlocks tomorrow. That takes too long, so keep pasting things.
- The game will give in after a few more pastes and give you the next set of stuff now.
- Change level styles and game styles as you unlock them. Or at least, that's what I did, I dunno how essential it is. Play around with things while you're there, you might as well.
- Repeat until it says you have everything.
- If it won't let you paste any more, use the rocket to erase everything and start over.
Finding levels to play is the next step. Fortunately for me, I've watched a bunch of Mario Maker videos, so I know of a bunch of good creators going in. Unfortunately, Nintendo doesn't make it easy to follow a creator. You have to get one of their levels, either by entering the course ID on your Wii U, or through the bookmark website, then you can find their profile in-game and follow them. Nintendo's idea of a search is "enter the 16-character hexadecimal unique identifier for the level that you already know you want to play". No, sorry, that isn't a search. Let me type in a creator's name and find them that way. Let me follow a creator from the bookmark website. Let me search for a level by name. Fortunately, the community has stepped up and created makersofmario.com, which makes finding levels a bit easier.
The bookmark website is otherwise really nice. You can bookmark levels on your computer, and then they show up in your bookmark list in-game. This makes it a lot easier to use their bookmark system, because entering course IDs on the gamepad touchscreen is far less preferable to being able to use a mouse and keyboard to navigate a website.
Playing levels is only half the game, though. What about making them? Well, I do have a few ideas. I'm not going to say anything about them now, since I haven't really played around with what's available to see how possible everything is. It won't be worth doing an entire blog post about each level I make, so the way to find my stuff will be to follow me on either Miiverse or Twitter.
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