So as I mentioned in my previous post, along with my red 3DS XL, I bought a copy of Bravely Default.  I've got about about six and a half hours of gameplay under my belt so far, and stuff has happened story-wise, so here are my thoughts on the game.
Bravely Default is a pretty neat RPG.  Its main gameplay 
mechanics (Brave and Default) allow you to gamble with your turns in battle.  Take a few extra actions immediately (Brave), but not be able to do anything with that character for a few turns, or save your turn (Default)
 and get multiple actions in a later turn (Brave).  At first it sounds kind of 
weird, but so far it's worked quite well at letting me strategize in 
battle.  The use of it that's easiest for me to explain is saving turns on 
your healer (who probably won't have a very good attack anyway), so if you have to do a bunch of cleanup after a 
particularly nasty attack, you can get it all over with in one turn and 
bounce back that much faster.
That's just the tip of the "interesting mechanics" iceberg.  In the in-game menus you can adjust 
your encounter rate.  The game has the dreaded random battles, but this 
option lets you decide how often you get pulled into one.  So if you 
really just want to get back to town, you can turn them off entirely, or
 if you're looking to sit in one place and level up, you can crank it up
 and make that whole process go faster.  For someone like me who habitually 
grinds in console RPGs, this is an amazing feature, especially when 
coupled with a few other things I'll mention in the next paragraph.
While
 in battle, you can use the d-pad to speed up the animations of your 
characters and the enemies attacking.  Whatever speed you leave it at, 
it stays there until you change it again.  Also, by hitting Y, you can 
turn on Auto mode, which makes your characters attack without you having
 to press a button.  Combine this with jacking up the encounter rate, 
and grinding out a few levels when you want them goes pretty quickly.
The game also has a job system, which I personally really like.  Yes, it adds complexity to the game, but it's a good
 complexity.  It lets you choose precisely how you want your party to 
function, meaning you can customize your role-playing experience and 
have your party fight with your own unique fighting style that you 
prefer.  To aid you in setting this up, each job has a grade with each 
weapon and armor type, and this grade will show everywhere you ever 
wanted it to, meaning it's easy to see what equipment you should be 
equipping for a specific character with a specific job.  Also, each 
character has their own outfit for each job, so there's a visual element
 to choosing your party composition as well.
It integrates with the 3DS StreetPass feature, letting you get powerful allied attacks from people. 
 You can also select an option in the save menu that will go grab some 
random people's attacks off of the internet, if you ever find yourself 
lacking in StreetPasses.  Also integrated is the sleep mode feature on 
the 3DS.  Every eight hours you leave your 3DS in sleep mode with the game
 running, you'll get a "Sleep Point" you can use to completely ignore the
 turn-based nature of the game's combat and injecting extra actions 
whenever you want.  You can also pay real money for three Sleep Points as opposed to having to wait eight hours for one, but since the entire thing is optional, feel free to ignore it.
Alongside the regular gameplay is a 
minigame of sorts that's running constantly in the background.  In the 
very beginning of the game, the main character's village is destroyed 
and he's the only survivor.  He ends up in charge of rebuilding the 
village, and the minigame is precisely this.  For every StreetPass Mii 
you have, your village gains a citizen, that you can put to work helping
 to rebuild.  Everything has a certain amount of time it takes to 
complete, and putting more people on something will reduce that amount of time.  You 
can start this going in the background and go about your business with 
the game's normal gameplay, and come back to find you now have an item 
shop or something.  I currently have six citizens who've been working 
their asses off reclaiming sections of the city and upgrading things.
Throughout
 the game, you'll find a trader from this village who will trade you 
things from the village.  You also get random things from him from time 
to time, just by checking up on the village's progress (I just opened my 3DS and was greeted with three consumable items from him).  He also acts as
 a save point within dungeons.
Every time you bring up the save screen or the party menu, the game uses the lower screen to remind you of what you're supposed to be doing, which I greatly appreciate.  It lets you put down the game and do other things for a while, and then easily remember where you needed to go next when you pick it up the next time.
Since we've been talking about the settings for the game, I'll bring up that you can change the audio language to Japanese.  Sadly, I didn't see a way to do it before the opening cutscene, but once I could bring up the party menu and inspect the settings, I found it and enabled it immediately.  I have noticed that the opening cutscene can be viewed again from the title screen, as well as two options below it which are currently question marks (yay unlockable stuff!).
I've noticed this, and 
after I did so the game made mention of it: You can do almost everything
 in the game entirely with your left hand.  The analog nub thing is your
 movement, left and right on the d-pad can be confirm and cancel (as 
well as opening up the menu on the lower screen and scrolling through 
it), and L lets you talk to people and interact with things.
Time to wrap this post up.  Bravely Default is a good JRPG with mechanics that keep gameplay fresh.
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