So, I finished the Haruhi dub. Overall, I'd have to say it's pretty good, despite all my little nitpicks. Tsuruya was better in Live Alive than The Boredom of Haruhi Suzumiya, and they left the nyoro in the dub. ENOZ had kind of generic high school girl voices, but I guess that's to be expected since they only show up in one episode.
I finally bit the bullet and updated to WinXP SP2. I was starting to be annoyed with the number of applications that had what I considered to be fabricated limitations that prevented themselves from being installed on SP1. I know, I'm a few years behind the rest of the world, and that SP3 is out now. Give me a few more years.
Something hardware-related is messed up with this computer. For a while now my internal DVD drive hasn't been working. Since MAGFest's happening effectively tomorrow (Wednesday), I wanted to see if there was anything I could do to have a working optical drive. So I shut down both this computer and my server (bye bye xbox hueg uptime :( *sniff*) and swapped their DVD drives, expecting, wishing, hoping it would work. Alas, it didn't. Both DVD drives are fully functional.
Also, the fan on the side of my case finally died. The LEDs still light up (lol) but the fan no longer spins. I guess the resulting rise in air temperature in my case is what was leading to my general inability to run Guild Wars for any real length of time. It's fine in town, but if I leave town, it starts randomly freezing up for 10 seconds or more at a time. There isn't enough time to fix it before MAGFest, and I won't be playing GW at MAGFest anyway, but I'll be in the market for a new 80mm molex case fan (preferably with red LEDs, but they aren't crucial) immediately following MAGFest.
Speaking of MAGFest, yes, technically it is January 1st through the 4th. However, for anyone who preregged (or just so happens to be staff, like myself), there's a special New Year's Eve party. Hence why I'm leaving on Wednesday. It's not that far of a drive, and as long as I don't do the same fuckup I did last year it'll happen without incident. Last year, for many miles, I noticed that the road was running parallel to a train track, and I was slowly but surely passing a train. Eventually I passed it, and thought that would be last of it. However, I got to a city, drove a block too far, crossed the tracks, and ended up having to wait for the damn train to go by to get on the road I needed to be on.
I might be able to post from the LAN room, but I probably won't. We will have internet in there, but it's not for general use. It's mostly for people with stupid things like Steam that constantly probe for updates. It's like, lrn2enableofflinemodekthx.
No major Guitar Hero news. Except that I think GuitarHeroPhenom is a pretty cool guy, eh full combos The Devil Went Down To Gergorge and doesn't afraid of anything.
Edit: Maybe it's due to me shutting down ever so briefly to safely unplug the dead fan, which did so happen to be plugged into the same string of molexes coming from my power supply as the DVD drive, but now the DVD drive is recognized by Windows again. This LG drive is funky, Windows shows it as a DVD-RAM drive and burnatonce says it can burn just about anything I can throw at it. It also supports that weird Lightscribe thing where after you burn the disc you flip it over and use the drive's laser to etch an image onto the label side of the disc, but I don't have anything installed that can actually do that, nor do I have any of the required media to try it out on.
Tuesday, December 30, 2008
Saturday, December 27, 2008
The Way It Ends
After remembering that you don't fail if you overstrum if the ratio of notes hit to overstrums is high enough, I facepalmed and realized that 3-starring The Way It Ends on Expert is retardedly easy. I've now done it twice, once in quickplay and again in career.
On the first star power phrase, you can get your SP gauge about 75% filled if you whammy the holds, so fire it off immediately after the phrase ends (even though at this point you have a maximum of a 4 note combo) and pick up the next two in the intro to get back up to half a gauge or just a bit over before the alt-strumming fun.
Get the alt-strumming speed correct and just keep strumming, only stopping on the star power phrases and resuming immediately after. Get some star power and keep it for if you start to fuck up too much. If you get into the red, fire that shit off. You'll get a lot more star power than you actually need to pass it in this manner, and the middle section is fairly easy compared to the burst strumming beginning and end, so you can spare a couple SP phrases to rack up some points.
If you have the alt-strumming speed right and don't mess up the middle, you can basically use SP whenever the hell you want to, as you'll hit many more notes than you'll have overstrums, resulting in your rock meter re-maxing after every overstrum. You can even exploit the timing window to get up to an x4 multiplier. Just strum a tad slower and you'll find that your strums will skip the pauses in the notes entirely. Only works for a little while before you end up either missing a note or overstrumming, but an x4 multiplier's an x4 multiplier.
You probably won't win any Pro Face-Offs unless you're facing someone that doesn't realize you can do this, but at least you can clear the song this way. Try it all you want, it won't work on Through The Fire and Flames. The ratio of notes hit to overstrums needs to be greater than 1. The exact ratio I'm unsure of, but TWIE greatly exceeds it, so there it doesn't matter.
Also, I got a random completely unexpected -1 run on Lay Down that should have been an FC but I strummed late on one of the chord changes in the solo.
On the first star power phrase, you can get your SP gauge about 75% filled if you whammy the holds, so fire it off immediately after the phrase ends (even though at this point you have a maximum of a 4 note combo) and pick up the next two in the intro to get back up to half a gauge or just a bit over before the alt-strumming fun.
Get the alt-strumming speed correct and just keep strumming, only stopping on the star power phrases and resuming immediately after. Get some star power and keep it for if you start to fuck up too much. If you get into the red, fire that shit off. You'll get a lot more star power than you actually need to pass it in this manner, and the middle section is fairly easy compared to the burst strumming beginning and end, so you can spare a couple SP phrases to rack up some points.
If you have the alt-strumming speed right and don't mess up the middle, you can basically use SP whenever the hell you want to, as you'll hit many more notes than you'll have overstrums, resulting in your rock meter re-maxing after every overstrum. You can even exploit the timing window to get up to an x4 multiplier. Just strum a tad slower and you'll find that your strums will skip the pauses in the notes entirely. Only works for a little while before you end up either missing a note or overstrumming, but an x4 multiplier's an x4 multiplier.
You probably won't win any Pro Face-Offs unless you're facing someone that doesn't realize you can do this, but at least you can clear the song this way. Try it all you want, it won't work on Through The Fire and Flames. The ratio of notes hit to overstrums needs to be greater than 1. The exact ratio I'm unsure of, but TWIE greatly exceeds it, so there it doesn't matter.
Also, I got a random completely unexpected -1 run on Lay Down that should have been an FC but I strummed late on one of the chord changes in the solo.
Friday, December 26, 2008
Christmas-themed wallpaper update
Or rather, girls dressed in Santa outfits ;)
Admittedly, part of this update is to draw your attention to a few wallpapers I already had on my Google Picasa account that I uploaded to it before starting this blog.
The first Tsuruya one is an updated version, I found a really high resolution vector of the image and took the opportunity to replace the 1280x960 version I had with a 1600x1200 version. I did a little work on the second Negima one, basically cropping and detexting a scan. On the Tsuruya one that doesn't fit with the theme, I removed the SOS団 logo in the background. Other than that, no editing by me.
You can see which ones are new/old by hovering your mouse over the thumbnail and waiting patiently for the tooltip.
Admittedly, part of this update is to draw your attention to a few wallpapers I already had on my Google Picasa account that I uploaded to it before starting this blog.
The first Tsuruya one is an updated version, I found a really high resolution vector of the image and took the opportunity to replace the 1280x960 version I had with a 1600x1200 version. I did a little work on the second Negima one, basically cropping and detexting a scan. On the Tsuruya one that doesn't fit with the theme, I removed the SOS団 logo in the background. Other than that, no editing by me.
You can see which ones are new/old by hovering your mouse over the thumbnail and waiting patiently for the tooltip.
Thursday, December 25, 2008
A Tag-based Filesystem
Filenames are nice and all, but they're a terrible way to store metadata. Imagine having hundreds of files (which technically you already do, regardless of OS, just after finishing a virgin install, but these are personal files we're talking about), all of which might have some things in common and some things unique. If you use the filename to store the metadata on each, you can potentially reach a point where you need to give two files the same name, which doesn't work unless they're in separate directories, but what if they're both photos of Ted drunk on the same vacation on the same night? The best you can really get is "Ted drunk 1.jpg" and "Ted drunk 2.jpg", and while it works, the numbering is essentially arbitrary and meaningless.
On Unix-based OS filesystems, which are case-sensitive, you could mess with the case of each letter, but that's just stupid and makes the result a pain to deal with. On Windows, it's case insensitive but case preserving. This means you can't have a readme.txt and a Readme.txt in the same directory on Windows. (try it and see)
The solution would be a special filesystem. It would allow the user to tag each file with relevant metadata, and define a tag heirarchy that could be used to build a virtual directory structure. We could drop the filename entirely. We'd still have to store it, for compatibility with other systems (think uploading an image to your website or something), but that's the only case where the filename would need to be accessed. The filesystem could pretty much just be a relational database with tags and MD5/SHA-1 hashes to uniquely identify files, and then the file stored as a blob (that's "Binary Large Object", for the uninformed).
Having the hashes gives our filesystem built-in file integrity checking. By comparing the current hash of the file with what it's expected to be, you can easily see if the file has changed. Since some websites are nice enough to give you the MD5 hash of the file you're downloading, we could have something on the order of a Firefox extension that could check the file after it downloads. Or I guess an Opera widget for the fags.
Programs could still say "hey, make a directory in Program Files with this name and put all this stuff in it." What this would translate to in the filesystem is the aforementioned tag heirarchy, which is used to build the virtual directory structure. On Windows, Firefox installs to C:\Program Files\Mozilla Firefox. Our filesystem would translate this into the tags C, Program Files, and Mozilla Firefox. In the heirarchy, C would be the parent tag to Program Files, which would be the parent tag to Mozilla Firefox. You could even have another tag for that hard drive (other than C, which is rather meaningless and thus defeats the purpose of having tags, but on Windows systems would have to be there for compatibility), so if you're like me and you have one drive for your OS and applications, another drive for games, and a third for downloads, you could label them as such, kinda like you already can.
You could also have other tags that don't fit into the heirarchy, that can show up anywhere. For instance, think of your directory full of vacation photos. You probably have multiple vacations stored in there. You could tag the photos from each with the place you went, the people in the photo, the specific place the photo was taken, the date the photo was taken, and so forth. Then if you say to yourself one day "Let's look at that funny vacation photo of Ted dancing drunk on the kitchen counter", then you could just look at all the photos with the tags Ted and drunk, and then from there use an image viewer to set up a slideshow. See how easily you could locate one specific file with tags?
Files could be moved easily by simply changing a tag. You could have one file show up in multiple places (wherever it's relevant) simply by adding an extra tag to that file. Some tags could be generated automatically, such as the file type, filename, and the virtual directory structure. A program could find its files easily regardless of their name or any custom tags that might be on the file, and could even check the integrity of its libraries and such before loading them.
There would, of course, be a browser and a search utility, but they'd basically be the same thing. It would be a bit weird to use with existing OSes. That's probably why the existing tag-based filesystem projects are simply virtual filesystem overlays done in FUSE.
This could make file type designations really easy, as there would just be an entry in the filesystem for the type of the file, probably the MIME type just to make other things easier.
This would also pose some problems. Viruses, Spyware, and other malicious files wouldn't have the common courtesy to tag themselves as such, and could probably hide from the user very easily by setting a zero-length tag. In addition, asshole software vendors could use the aforementioned zero-length tag trick to hide whatever they want from the user. There would have to be a check in the filesystem for zero-length tags to alert the user to them, and possibly even automatically generate tags based on the given filename when it's written to disk to eliminate this entirely. Also, there would have to be a way to prevent malicious programs from messing with the metadata and potentially corrupting the entire filesystem.
A usability problem is that it would be difficult to transfer files over the internet between two computers both using this filesystem and keep the metadata intact. We shouldn't require the user to export the metadata to a separate file and distribute it along with the file for other users to import (though perhaps this functionality would be good to have for other purposes), and embedding it in the file itself would require extending the file format and would thus break compatibility with other systems which wouldn't know what to do with the added data. Perhaps a solution could be something similar to an archive format, like tar. It would have its own extension, and simple utilities could be written for other systems to extract the file out and show the metadata.
Quite the Christmas day post, huh?
On Unix-based OS filesystems, which are case-sensitive, you could mess with the case of each letter, but that's just stupid and makes the result a pain to deal with. On Windows, it's case insensitive but case preserving. This means you can't have a readme.txt and a Readme.txt in the same directory on Windows. (try it and see)
The solution would be a special filesystem. It would allow the user to tag each file with relevant metadata, and define a tag heirarchy that could be used to build a virtual directory structure. We could drop the filename entirely. We'd still have to store it, for compatibility with other systems (think uploading an image to your website or something), but that's the only case where the filename would need to be accessed. The filesystem could pretty much just be a relational database with tags and MD5/SHA-1 hashes to uniquely identify files, and then the file stored as a blob (that's "Binary Large Object", for the uninformed).
Having the hashes gives our filesystem built-in file integrity checking. By comparing the current hash of the file with what it's expected to be, you can easily see if the file has changed. Since some websites are nice enough to give you the MD5 hash of the file you're downloading, we could have something on the order of a Firefox extension that could check the file after it downloads. Or I guess an Opera widget for the fags.
Programs could still say "hey, make a directory in Program Files with this name and put all this stuff in it." What this would translate to in the filesystem is the aforementioned tag heirarchy, which is used to build the virtual directory structure. On Windows, Firefox installs to C:\Program Files\Mozilla Firefox. Our filesystem would translate this into the tags C, Program Files, and Mozilla Firefox. In the heirarchy, C would be the parent tag to Program Files, which would be the parent tag to Mozilla Firefox. You could even have another tag for that hard drive (other than C, which is rather meaningless and thus defeats the purpose of having tags, but on Windows systems would have to be there for compatibility), so if you're like me and you have one drive for your OS and applications, another drive for games, and a third for downloads, you could label them as such, kinda like you already can.
You could also have other tags that don't fit into the heirarchy, that can show up anywhere. For instance, think of your directory full of vacation photos. You probably have multiple vacations stored in there. You could tag the photos from each with the place you went, the people in the photo, the specific place the photo was taken, the date the photo was taken, and so forth. Then if you say to yourself one day "Let's look at that funny vacation photo of Ted dancing drunk on the kitchen counter", then you could just look at all the photos with the tags Ted and drunk, and then from there use an image viewer to set up a slideshow. See how easily you could locate one specific file with tags?
Files could be moved easily by simply changing a tag. You could have one file show up in multiple places (wherever it's relevant) simply by adding an extra tag to that file. Some tags could be generated automatically, such as the file type, filename, and the virtual directory structure. A program could find its files easily regardless of their name or any custom tags that might be on the file, and could even check the integrity of its libraries and such before loading them.
There would, of course, be a browser and a search utility, but they'd basically be the same thing. It would be a bit weird to use with existing OSes. That's probably why the existing tag-based filesystem projects are simply virtual filesystem overlays done in FUSE.
This could make file type designations really easy, as there would just be an entry in the filesystem for the type of the file, probably the MIME type just to make other things easier.
This would also pose some problems. Viruses, Spyware, and other malicious files wouldn't have the common courtesy to tag themselves as such, and could probably hide from the user very easily by setting a zero-length tag. In addition, asshole software vendors could use the aforementioned zero-length tag trick to hide whatever they want from the user. There would have to be a check in the filesystem for zero-length tags to alert the user to them, and possibly even automatically generate tags based on the given filename when it's written to disk to eliminate this entirely. Also, there would have to be a way to prevent malicious programs from messing with the metadata and potentially corrupting the entire filesystem.
A usability problem is that it would be difficult to transfer files over the internet between two computers both using this filesystem and keep the metadata intact. We shouldn't require the user to export the metadata to a separate file and distribute it along with the file for other users to import (though perhaps this functionality would be good to have for other purposes), and embedding it in the file itself would require extending the file format and would thus break compatibility with other systems which wouldn't know what to do with the added data. Perhaps a solution could be something similar to an archive format, like tar. It would have its own extension, and simple utilities could be written for other systems to extract the file out and show the metadata.
Quite the Christmas day post, huh?
Wednesday, December 24, 2008
Haruhi Dub Impressions
I'm currently eight episodes through the dub, so that leaves six episodes remaining, and only a few minor characters (mainly the members of ENOZ) whose voices I haven't heard.
All episode numbers herein are original broadcast order episode numbers.
As soon as I started watching, I remembered that between broadcast and DVD production, they remastered the entire series and added new scenes to some episodes. This is slightly important since I haven't seen the new scenes before, in any language. Most of them are just logical extensions of conversations, and nothing important happens in a new scene that was therefore left out of the original broadcast.
So far, I've really liked two voices, Kyon's and Shamisen's. Next would be Arakawa's and Itsuki's, they're pretty good. Haruhi's sounds good, but something every now and then just doesn't feel right. Mikuru's has the whole timidness thing down, so it's good too. Yuki's is actually also good, she is emotionless but doesn't have a monotone (just barely not a monotone). Kyon's sister (she's never named) isn't that bad. Tsuruya's... sadly, they just gave her the "typical high school girl" voice (from The Boredom of Haruhi Suzumiya (episode 4), she has a line that just feels wrong, it should have a "liek omg" before it. "Can I take a picture of you with my phone?" (emphasis on the "o" sound in phone) Not the nicest thing to do to my favorite character, considering the original line is more like "Can I take a picture?") The minor characters... I guess they're good, they don't really have enough lines for me to tell. Same with Mori.
Overall, it's a pretty decent dub so far, I just wish Tsuruya had a less generic and more energetic voice. She had a weird speech pattern in the Japanese audio, with special nicknames for some people ("Nagato-chi" when she drops by the clubroom when only Yuki is there), an extra "sa" at the end of some words ("nandemonaisa!" just before giving Kyon a cloth to dry himself off with), and occasionally shortening words (she says "arigato!" as "agato!" when Yuki "tells" her where Haruhi and the others went, the fansubbers subtitled this as "Thankie!"). All of that is from Someday In The Rain (episode 9). There's also the infamous "nyoro" in Live Alive (episode 12), I can't wait to see what they did with that.
All of that has to be more or less replicated in some manner in the translation. I'm thinking mainly about what Kelli Cousins did with Kurumi in Steel Angel Kurumi, Kurumi has this "kyuuin!" noise she makes (I believe it's the Japanese onomatopoeia for a tight hug), which kinda gets lost in the translation, so there needed to be something else there to make up for it. And there was, she has all these youthfully exuberant squeals (to steal some words from the dub's director in the extras) that capture that same part of her character.
I'm kinda annoyed with how honorifics are handled in translations, this ends up with everything being really formal. For instance, it's usally "Miss Suzumiya" or "Miss Asahina". Honorifics don't really have a true equivalent in English that I'm aware of. Something needs to be done with them, and at least they're trying, but it's annoying to hear "Miss whoever" every couple of seconds. Also, if they could decide where to place the accents when saying character names, that would be great. For example (italics indicate the accented syllable): Sometimes it's Mikuru, and others it's Mikuru. They decided to use Kunikida instead of Kunikida. And I believe I've heard Nagato instead of Nagato every now and then, though maybe that's just my imagination. I personally think that names should be accentuated the same way as they were in Japanese. It's a small gripe, and nothing that would completely tank the quality of a dub, but when you're used to hearing the name spoken one way for so long and you suddenly hear it spoken differently, it's like "what the...?!?"
As I said before, I still have six episodes left, and I intend to watch the entire series dubbed. Most of what I've said here is minor gripes, so all in all it's doing pretty well so far, no major complaints except Tsuruya.
Completely unrelated: Somehow I managed to not notice that Christmas was coming up until around 1:30 AM on the 23rd, when it was mentioned in #magfest on IRC:Circuit City (lol, our Circuit City is one of the ones that's going out of business)) and restaurants (Applebee's, etc.). There were a couple other things I dropped hints about as well (nice warm fuzzy slippers of some sort because I'm the only one in the family that doesn't wear shoes inside and the floor is cold this time of year, and the Read or Die OAV, which is one dvd and is pretty cheap almost everywhere). I've been pretty blatant about "Xbox 360, Mirror's Edge, Guitar Hero World Tour with instruments" even though it's not happening.
All episode numbers herein are original broadcast order episode numbers.
As soon as I started watching, I remembered that between broadcast and DVD production, they remastered the entire series and added new scenes to some episodes. This is slightly important since I haven't seen the new scenes before, in any language. Most of them are just logical extensions of conversations, and nothing important happens in a new scene that was therefore left out of the original broadcast.
So far, I've really liked two voices, Kyon's and Shamisen's. Next would be Arakawa's and Itsuki's, they're pretty good. Haruhi's sounds good, but something every now and then just doesn't feel right. Mikuru's has the whole timidness thing down, so it's good too. Yuki's is actually also good, she is emotionless but doesn't have a monotone (just barely not a monotone). Kyon's sister (she's never named) isn't that bad. Tsuruya's... sadly, they just gave her the "typical high school girl" voice (from The Boredom of Haruhi Suzumiya (episode 4), she has a line that just feels wrong, it should have a "liek omg" before it. "Can I take a picture of you with my phone?" (emphasis on the "o" sound in phone) Not the nicest thing to do to my favorite character, considering the original line is more like "Can I take a picture?") The minor characters... I guess they're good, they don't really have enough lines for me to tell. Same with Mori.
Overall, it's a pretty decent dub so far, I just wish Tsuruya had a less generic and more energetic voice. She had a weird speech pattern in the Japanese audio, with special nicknames for some people ("Nagato-chi" when she drops by the clubroom when only Yuki is there), an extra "sa" at the end of some words ("nandemonaisa!" just before giving Kyon a cloth to dry himself off with), and occasionally shortening words (she says "arigato!" as "agato!" when Yuki "tells" her where Haruhi and the others went, the fansubbers subtitled this as "Thankie!"). All of that is from Someday In The Rain (episode 9). There's also the infamous "nyoro" in Live Alive (episode 12), I can't wait to see what they did with that.
All of that has to be more or less replicated in some manner in the translation. I'm thinking mainly about what Kelli Cousins did with Kurumi in Steel Angel Kurumi, Kurumi has this "kyuuin!" noise she makes (I believe it's the Japanese onomatopoeia for a tight hug), which kinda gets lost in the translation, so there needed to be something else there to make up for it. And there was, she has all these youthfully exuberant squeals (to steal some words from the dub's director in the extras) that capture that same part of her character.
I'm kinda annoyed with how honorifics are handled in translations, this ends up with everything being really formal. For instance, it's usally "Miss Suzumiya" or "Miss Asahina". Honorifics don't really have a true equivalent in English that I'm aware of. Something needs to be done with them, and at least they're trying, but it's annoying to hear "Miss whoever" every couple of seconds. Also, if they could decide where to place the accents when saying character names, that would be great. For example (italics indicate the accented syllable): Sometimes it's Mikuru, and others it's Mikuru. They decided to use Kunikida instead of Kunikida. And I believe I've heard Nagato instead of Nagato every now and then, though maybe that's just my imagination. I personally think that names should be accentuated the same way as they were in Japanese. It's a small gripe, and nothing that would completely tank the quality of a dub, but when you're used to hearing the name spoken one way for so long and you suddenly hear it spoken differently, it's like "what the...?!?"
As I said before, I still have six episodes left, and I intend to watch the entire series dubbed. Most of what I've said here is minor gripes, so all in all it's doing pretty well so far, no major complaints except Tsuruya.
Completely unrelated: Somehow I managed to not notice that Christmas was coming up until around 1:30 AM on the 23rd, when it was mentioned in #magfest on IRC:
[01:30:16 AM] <~P2E> 2 days til christmasUsually Christmas takes forever to get here, but this year, it just sorta snuck up on me. Not like it matters, all I really want (and all I've informed my parents of my desire for) is money (so I can buy what I actually want) and gift cards to electronics/video game stores (Best Buy,
[01:30:26 AM] <~P2E> I guess that means I make pizza soon
[01:31:47 AM] <XT-8147> holy fuck, you're right, it's december 23rd... the days before christmas go by really fast when you're not paying attention to them at all
Monday, December 22, 2008
Watching Haruhi Dubbed
I know a lot of people both in real life and online that indiscriminately hate all English language anime dubs. I used to be one of those people. But then, I was bored and came to the realization that if I already own the series on DVD, I've already purchased the dub. So for a while I've had this stagnant project of watching everything I have dubbed.
I started with Steel Angel Kurumi and that's where I immediately got sidetracked. The dub is great. Both seasons. From watching the extras, it's apparent that ADV just fell in love with the series and wanted to do it justice. I have some minor complaints, such as Saki's voice being a bit nasal (Rie Tanaka's original voice work wasn't), and the pronunciation of a few of the names was off. But in the grand scheme of things, Saki's voice is tolerable and the rest are very minor details. The one thing that stood out was Karinka's voice. It just sounds like Hilary Haag got Karinka's personality dead on, and when you do that it's hard to go wrong. I dunno if any of her lines were ad-libs or if that was the translated script she voiced, but it's really good.
So for a while, I just watched the Kurumi dub, alternating watching the series once dubbed, then again subbed. It still feels strange to watch something that's animated that doesn't have subtitles. Hell, even when I watch The Simpsons, which I own the first 8 seasons of on DVD, every now and then I find my eyes scanning the bottom of the screen for subtitles.
So tonight, as the subject of this post may have implied, I am embarking on another dub, this time The Melancholy of Haruhi Suzumiya. I've already watched my favorite episode, The Day of Sagittarius, so I kind of know what to expect, but some of the characters weren't in that episode. My impression after watching that one episode is that Crispin Freeman's Kyon is great. He got Kyon's sarcasm down perfectly.
What puts a slight kink in the plan is that I want to watch the dub in broadcast order. I own the limited edition versions of DVDs 2-4, which each have a second disc in the case with the episodes in proper broadcast order, but those discs lack the dub. Now, I know how the broadcast order translates into chronological order, but figuring out the DVD swaps was a small barrier. A slightly larger barrier is that they renumbered the episodes so that The Adventures of Mikuru Asahina Episode 00 is episode 0, and then the rest are numbered 1-13. Until a few minutes ago when I realized all I needed to do was chuck the relevant information into a spreadsheet and sort by broadcast order. I'll reproduce my findings here (to assist anyone else who might want to do the same thing), and edit them if I find that I fucked up. If this table looks odd, keep in mind that:
This is obviously facilitated by having a multi-tray DVD player, and at points you'll have to hit the Menu button on your remote to go select a different episode.
This is also useful for if you only have the RE DVDs and want to watch the series in proper broadcast order.
Much, much later edit (April 8th, 2009, lol): If you don't want to marathon the entire thing, which is a reasonable assumption, you can split it up into four separate viewings that only require two of the discs for each. Just watch it 4-4-3-3.
I started with Steel Angel Kurumi and that's where I immediately got sidetracked. The dub is great. Both seasons. From watching the extras, it's apparent that ADV just fell in love with the series and wanted to do it justice. I have some minor complaints, such as Saki's voice being a bit nasal (Rie Tanaka's original voice work wasn't), and the pronunciation of a few of the names was off. But in the grand scheme of things, Saki's voice is tolerable and the rest are very minor details. The one thing that stood out was Karinka's voice. It just sounds like Hilary Haag got Karinka's personality dead on, and when you do that it's hard to go wrong. I dunno if any of her lines were ad-libs or if that was the translated script she voiced, but it's really good.
So for a while, I just watched the Kurumi dub, alternating watching the series once dubbed, then again subbed. It still feels strange to watch something that's animated that doesn't have subtitles. Hell, even when I watch The Simpsons, which I own the first 8 seasons of on DVD, every now and then I find my eyes scanning the bottom of the screen for subtitles.
So tonight, as the subject of this post may have implied, I am embarking on another dub, this time The Melancholy of Haruhi Suzumiya. I've already watched my favorite episode, The Day of Sagittarius, so I kind of know what to expect, but some of the characters weren't in that episode. My impression after watching that one episode is that Crispin Freeman's Kyon is great. He got Kyon's sarcasm down perfectly.
What puts a slight kink in the plan is that I want to watch the dub in broadcast order. I own the limited edition versions of DVDs 2-4, which each have a second disc in the case with the episodes in proper broadcast order, but those discs lack the dub. Now, I know how the broadcast order translates into chronological order, but figuring out the DVD swaps was a small barrier. A slightly larger barrier is that they renumbered the episodes so that The Adventures of Mikuru Asahina Episode 00 is episode 0, and then the rest are numbered 1-13. Until a few minutes ago when I realized all I needed to do was chuck the relevant information into a spreadsheet and sort by broadcast order. I'll reproduce my findings here (to assist anyone else who might want to do the same thing), and edit them if I find that I fucked up. If this table looks odd, keep in mind that:
- they renumbered the episodes (this makes episode 12 not match up in both orders), and
- it's looking at chronological order sorted by broadcast date. Broadcast order sorted chronologically gives the familiar 2, 3, 5, 10, 13, 14, 4, 7, 6, 8, 1, 12, 11, 9 episode order we're all used to (yeah, I typed that from memory). When you pull 1 out, number it 0, put it at the beginning, and then renumber the rest from 1 to 13, and then sort the order by broadcast date, you end up with the numbers below.
Put in this DVD | and watch this episode, | and you'll be watching this broadcast episode |
---|---|---|
1 | 0 | 1 |
1 | 1 | 2 |
1 | 2 | 3 |
2 | 7 | 4 |
1 | 3 | 5 |
3 | 9 | 6 |
3 | 8 | 7 |
3 | 10 | 8 |
4 | 13 | 9 |
2 | 4 | 10 |
4 | 12 | 11 |
4 | 11 | 12 |
2 | 5 | 13 |
2 | 6 | 14 |
This is obviously facilitated by having a multi-tray DVD player, and at points you'll have to hit the Menu button on your remote to go select a different episode.
This is also useful for if you only have the RE DVDs and want to watch the series in proper broadcast order.
Much, much later edit (April 8th, 2009, lol): If you don't want to marathon the entire thing, which is a reasonable assumption, you can split it up into four separate viewings that only require two of the discs for each. Just watch it 4-4-3-3.
Tuesday, December 16, 2008
posting this before I forget that...
...I MADE IT THROUGH BEFORE I FORGET'S (overcharted) BRIDGE! I was flashing red when I came out of it, worked back up to solid yellow, and then fucked up the outro and failed at 97%.
/sigh
At least I know that if I save a full bar of star power for the last half of the bridge that it'll carry me through it. I can play around with when I actually activate to be in better standing when the song goes back to being somewhat sane.
World Tour is going to take some getting used to... In addition to vocals and drums, a song editor, and rocker/guitar/drum/mic creators, it adds several new engine features:
The song editor is both really interesting and kind of a letdown. Making songs is fairly simple, making good ones will be very time consuming. That's to be expected. However, they have stupid restrictions in place. For instance, Lead guitar and Bass guitar can't have any chords except a Blue+Orange, and even then it only sounds as one note. Rhythm can have chords galore, but all the fun ones do weird effects instead of playing the notes you've assigned to each color. Single notes on Rhythm play power chords for some reason. You can't place star power, it chooses where to put it at random when you save and only actually shows up when you play your song. There are options for things like song genre and artist name that you can't change (on PS2). The range of effects for lead/rhythm is pitifully limited unless you have a PS3 or 360, where entering a cheat unlocks a lot more. No effects for bass. Can't place touch strip notes (at least, not without a WT guitar). HO/POs are decided automatically by the engine (1/8th note (triplet?) timing or faster gets it) and isn't user-settable or overridable. You can make sustains and they tried to give you various ways to make sure they're the right length, but I haven't yet found a way to add on to an existing sustain or chop a bit off. They put in several example songs that I have found are either too easy or near impossible, and you can't load them up in the editor to see what they did. Last but not least, there's no way to practice a custom song, i.e. without the rock meter, with the ability to slow it down, etc.
The reasonable limitations are size constraints, but even then they seem low. You get 1200 notes (for each part) or 3 minutes (for all parts), whichever comes first. It has tools to automatically generate portions of your song for you, or even give you an entire drum beat for your song (that you can then go in and change up). And one thing that it's important to keep in mind: You're only making the Expert chart. It automatically dumbs it down for lower difficulties. This massively reduces editing time and ensures that lesser-skilled people can play if necessary (i.e. you have a console that can upload to GHTunes, the PS2 can't). Also, for whatever reason, songs on GHTunes aren't cross-platform compatible. So for the best mix of songs you might want the 360 version, since most people seem to have that. The Wii and the PS2 kinda get discriminated against. I dunno about you, but my PS2 has a hard drive and an ethernet port, and has been on the internet before. I want some DLC, dammit.
I think they designed some of the text displayed in the game to be displayed on really huge screens, because there's text here and there that ranges from really small to impossibly small. I guess I'm supposed to hunt down and drop some money on a component video cable for PS2 so I can play the game on our plasma TV without screen lag, instead of playing it on a Commodore monitor. Some of the text that's hard to read is in text entry, such as naming your rocker, instruments, or custom songs, which means when I'm fucking around in the song editor and I want to save for the first time I have to get all the way up in front of the screen to read the letters.
They changed the buttons for name entry, I guess just to fuck with us. Green now confirms the entire name as opposed to just the letter you're working on. Yellow confirms the letter, Blue is backspace, and Orange toggles caps in some cases. I agree that confirming the name needed to be moved from start, but putting it on the button that was single letter confirm? Fucking evil.
If you're not on a system that supports named profiles (like the 360, dunno about the others), then the stats screen at the end will only ever say "Player 1" (and I guess "Player 2", "Player 3", and "Player 4"). From watching FC videos where 99% of everyone has the 360 version, I can see that their gamertag goes there, as well as in the artist field on custom songs. Thanks a lot for giving us a shitty port. Though honestly I'm kinda amazed they're still releasing PS2 versions of rhythm games.
The rocker/instrument editor is pretty neat, and I could probably spend hours in it alone. For your rocker, you have lots of different clothing choices, with unlockable ones visible right then and there (so you can see how it looks before buying it), and the ability to unlock the ability to purchase more as you play through career mode. You also unlock hidden rockers (bosses) and extra instrument parts in career mode (play guitar to unlock guitar parts, drums for drum parts, and so forth). What kinda irks me is that you can't use one of the pre-existing rockers as a base for your own and be able to change all the attributes. For instance, with Midori, you can't change her hair (not even the color), or her face (to remove the hideous red eyeliner or whatever it is she has on). You'll have to make your own rocker, make her as short and thin as possible, give her Midori's hair, bullshit the face options (it takes fucking forever to switch back and forth to look, forget being able to visually compare unless you can take a screenshot), and have fun with the clothing. You can even set aspects of their stage presence, the intro, action upon clearing the song, and action upon failing the song. Like the rest of the editors, PS3/360 users got a shitton more options, and can actually make rockers that look like The Joker, Ronald McDonald, Buckethead, Slash, and other common and/or popular personalities. Wii/PS2 users... well, we can put a female rocker in a french maid outfit. I honestly haven't looked at the male rocker customization options, as I'm fairly content with my custom Midori. The option for Anime eyes just made me laugh. I should start purchasing clothing and play around with this some more. I'm not sure how many custom rockers I can make, I know it's a single digit, but the text is so small I can't read it. I think it's an 8, which is pathetically small. They could have used an extra save file for them and had a lot more slots available. Custom songs on PS2 use extra saves, why couldn't rockers do so too?
The ability to save custom instruments is pretty neat, especially since I made my custom guitar on my Midori-based rocker edit and had to transfer it over when I made the completely custom rocker. The instruments get saved anyway, but if you want to transfer them between rockers, you'll need to explicitly name and save each one. I laughed at the microphone customization options. You can change the mic and the stand. That's it. There's nothing else to customize. Drums have a plethora of options, so many in fact that they had to group them alphabetically in sections like A-C, D-F, G-I, J-L and so on. I'll customize my drums when I actually have a drum kit to play the game with. I was kinda disappointed that I couldn't use the star-shaped guitar body on a bass guitar, and that there was no corresponding star-shaped guitar head. My setup in GH3/GHA was Midori in the Puffball outfit, Maroon style (that's mostly orange) with the Star guitar using the Inevitably Dark finish, and the Nemesis 13 as bass because all the other bass guitars in those games look like shit. She looked pretty cool, and I can't reproduce that look in GHWT :( Also, her default costume is ugly as fuck, all purple and green. It just doesn't work. The item store is integrated with the rocker/instrument customization options, so you just have to select something you don't have, hit green to buy it, and then it gets put on immediately and you can go customize colors.
One thing that's annoyed me about GH3, GHA, and now GHWT: it saves even when you fail. Why? No data has changed when you fail a song. Does it update a hidden "songs failed" counter? Also, GHWT career mode doesn't save after every song, instead, it saves after every set. This wouldn't be an issue if the game were stable. But on some sets it crashes between songs (might just be because I'm running it off the hard drive), making you lose money and career progress.
Money. That reminds me: You get money for doing just about everything in World Tour. When you clear a song, it has a few bonuses like "5-Star Performance", "Hot Start", "Never Red", "Strong Finish", "Perfect Performance", and so forth that give you various amounts of money. These bonuses happen every time you play a song, even on repeat plays, and even in quickplay. For custom songs, you just get money according to the difficulty level you played it on (Expert gets $25, Hard gets $20, and I suspect it goes down by $5 for each level). No extra bonuses, but then again, I guess that was just to prevent people from making one note custom songs and getting boatloads of money for playing them over and over. Even then, the ability to continuously get money just by playing the game makes getting the purchasable stuff a lot easier, as you don't get dragged into looking for another song to clear, finding a similarly skilled friend to play something on co-op with, or to improve your star rating on a few songs to get a couple hundred extra bucks for that guitar. All you need to do is play a few more songs and do somewhat well. And you know what? As you get better at the game, you get more money to spend. With the flow of money essentially being infinite, getting all the purchasable stuff goes from previous games' methods of saving money and buying from most expensive to least expensive, to basically just spending whenever the hell you want to.
I haven't had the opportunity to check out the multiplayer stuff yet. You can't plug in a dualshock and have it pretend to be a guitar anymore (dualshock presence indicates a vocal player now), so I haven't gotten farther than the screen that basically says "um, hey, vocals might want a microphone", and I don't have a USB microphone to plug in. Vocals doesn't need a controller on PS2 anyway, as one of the guitar players or the drummer can hit Blue to become the band leader and handle song selection.
The ability to adjust audio volume levels per-track is awesome. Now I can turn down everything but bass when I'm playing bass so I can actually hear what I'm fucking playing. Speaking of playing stuff on Bass, I've played Beat It twice, and FCed it both times. My higher FC score is currently 7th on ScoreHero (look in Solo Bass on PS2). Whee. Bass is pretty easy, as I sightread FCed a couple other songs whose names I forget at the moment, and had a couple shoulda-been sightread FCs that were -1s instead.
Final thoughts on Guitar Hero World Tour:
Through some Youtube videos, I found and reproduced for my own amusement/benefit a fun glitch in Guitar Hero 2. It enables you to pass a song while only having to play a single section. I played around with it and discovered some fun things:
/sigh
At least I know that if I save a full bar of star power for the last half of the bridge that it'll carry me through it. I can play around with when I actually activate to be in better standing when the song goes back to being somewhat sane.
World Tour is going to take some getting used to... In addition to vocals and drums, a song editor, and rocker/guitar/drum/mic creators, it adds several new engine features:
- Extended Sustains: These are pretty neato, and I know of some songs in previous Guitar Heros that needed them. Basically, some sustains have other notes you have to hit while holding the sustain that may or may not be sustains themselves. Some of the notes need to be strummed, others are HO/POs. What's weird is you can hold upper frets during extended sustains, but not during non-extended ones. I don't think any extended sustains have notes below the first sustain fret, but I haven't played everything on Expert yet. Extended Sustains only appear on Hard and Expert, and I've only seen them on Guitar, not bass. A few extended sustains end up having you hold four fret buttons (near the beginning of Mr. Crowley, I believe, for example), but I haven't yet seen any actual four note chords.
- Touch Strip notes: These are kinda transparent, and on the PS3/360 they're connected with a purple line. If you have the WT guitar, you can (as expected) use the touch strip to play these. They're backwards compatible with older guitars though, you can just tap the fret buttons. What's pretty neat is that you never have to strum during these sections, even if you fuck up. They're kinda like HO/POs on steroids. The "no strumming" thing also makes it easy for you to move your strumming hand up to tap things, which given that most touch strip sections are complicated as all hell, you'll probably need to do. There are sustains and star power phrases within these, and they don't appear in all songs. Some songs seem to be content with massive HO/PO strings. I'm looking at you, Trapped Under Ice.
- Open Notes on Bass: This is just annoying, really. I mean, from an actual instrument point of view, they make sense. They basically added a 6th note for bass players. If you were playing a real guitar and strummed a string without holding it down at any of the frets, this is the note you'd get. They appear as thick purple lines across the fretboard, have a hard to distinguish blue border when in star power phrases, and turn completely white when HO/POable. To play them you just strum without holding any fret buttons.
- What doesn't help one single bit: one of the fretboards is purple. If you get it at random in quickplay on Bass, you'll have to quit the song and restart it and hope for a different fretboard, since the open notes blend in all too well with the purple fretboard. And Haruhi forbid you decide to play a custom song on bass. The fretboard they so thoughtfully force on you for all custom songs is the purple one. The Gem Color cheat can help you out with this, as it changes the color of the notes, including open notes. For example, set it to "Toxic Waste" and they'll all be green.
- Touch strip strumming/effects on sustains: When you're not playing a touch strip section, you can tap the touch strip to strum. Moving your finger along it during sustains also messes with effects on the sustain.
- Star Power phrases while Star Power is active: Taking a cue from Rock Band having the ability to gain overdrive while it's active, you can do the same with Star Power now. Accruing more star power while it's active extends the current activation, and whammying SP holds still works. It's kinda weird having SP active and seeing the SP gauge go up.
- Solo Bass/Rhythm, plus drums and vocals: I guess GH is trying to compete with Rock Band now. Solo Bass/Rhythm was sorely needed anyway, as some of GH3's Rhythm parts were really fun, and none of GH3's Bass parts were fun.
The song editor is both really interesting and kind of a letdown. Making songs is fairly simple, making good ones will be very time consuming. That's to be expected. However, they have stupid restrictions in place. For instance, Lead guitar and Bass guitar can't have any chords except a Blue+Orange, and even then it only sounds as one note. Rhythm can have chords galore, but all the fun ones do weird effects instead of playing the notes you've assigned to each color. Single notes on Rhythm play power chords for some reason. You can't place star power, it chooses where to put it at random when you save and only actually shows up when you play your song. There are options for things like song genre and artist name that you can't change (on PS2). The range of effects for lead/rhythm is pitifully limited unless you have a PS3 or 360, where entering a cheat unlocks a lot more. No effects for bass. Can't place touch strip notes (at least, not without a WT guitar). HO/POs are decided automatically by the engine (1/8th note (triplet?) timing or faster gets it) and isn't user-settable or overridable. You can make sustains and they tried to give you various ways to make sure they're the right length, but I haven't yet found a way to add on to an existing sustain or chop a bit off. They put in several example songs that I have found are either too easy or near impossible, and you can't load them up in the editor to see what they did. Last but not least, there's no way to practice a custom song, i.e. without the rock meter, with the ability to slow it down, etc.
The reasonable limitations are size constraints, but even then they seem low. You get 1200 notes (for each part) or 3 minutes (for all parts), whichever comes first. It has tools to automatically generate portions of your song for you, or even give you an entire drum beat for your song (that you can then go in and change up). And one thing that it's important to keep in mind: You're only making the Expert chart. It automatically dumbs it down for lower difficulties. This massively reduces editing time and ensures that lesser-skilled people can play if necessary (i.e. you have a console that can upload to GHTunes, the PS2 can't). Also, for whatever reason, songs on GHTunes aren't cross-platform compatible. So for the best mix of songs you might want the 360 version, since most people seem to have that. The Wii and the PS2 kinda get discriminated against. I dunno about you, but my PS2 has a hard drive and an ethernet port, and has been on the internet before. I want some DLC, dammit.
I think they designed some of the text displayed in the game to be displayed on really huge screens, because there's text here and there that ranges from really small to impossibly small. I guess I'm supposed to hunt down and drop some money on a component video cable for PS2 so I can play the game on our plasma TV without screen lag, instead of playing it on a Commodore monitor. Some of the text that's hard to read is in text entry, such as naming your rocker, instruments, or custom songs, which means when I'm fucking around in the song editor and I want to save for the first time I have to get all the way up in front of the screen to read the letters.
They changed the buttons for name entry, I guess just to fuck with us. Green now confirms the entire name as opposed to just the letter you're working on. Yellow confirms the letter, Blue is backspace, and Orange toggles caps in some cases. I agree that confirming the name needed to be moved from start, but putting it on the button that was single letter confirm? Fucking evil.
If you're not on a system that supports named profiles (like the 360, dunno about the others), then the stats screen at the end will only ever say "Player 1" (and I guess "Player 2", "Player 3", and "Player 4"). From watching FC videos where 99% of everyone has the 360 version, I can see that their gamertag goes there, as well as in the artist field on custom songs. Thanks a lot for giving us a shitty port. Though honestly I'm kinda amazed they're still releasing PS2 versions of rhythm games.
The rocker/instrument editor is pretty neat, and I could probably spend hours in it alone. For your rocker, you have lots of different clothing choices, with unlockable ones visible right then and there (so you can see how it looks before buying it), and the ability to unlock the ability to purchase more as you play through career mode. You also unlock hidden rockers (bosses) and extra instrument parts in career mode (play guitar to unlock guitar parts, drums for drum parts, and so forth). What kinda irks me is that you can't use one of the pre-existing rockers as a base for your own and be able to change all the attributes. For instance, with Midori, you can't change her hair (not even the color), or her face (to remove the hideous red eyeliner or whatever it is she has on). You'll have to make your own rocker, make her as short and thin as possible, give her Midori's hair, bullshit the face options (it takes fucking forever to switch back and forth to look, forget being able to visually compare unless you can take a screenshot), and have fun with the clothing. You can even set aspects of their stage presence, the intro, action upon clearing the song, and action upon failing the song. Like the rest of the editors, PS3/360 users got a shitton more options, and can actually make rockers that look like The Joker, Ronald McDonald, Buckethead, Slash, and other common and/or popular personalities. Wii/PS2 users... well, we can put a female rocker in a french maid outfit. I honestly haven't looked at the male rocker customization options, as I'm fairly content with my custom Midori. The option for Anime eyes just made me laugh. I should start purchasing clothing and play around with this some more. I'm not sure how many custom rockers I can make, I know it's a single digit, but the text is so small I can't read it. I think it's an 8, which is pathetically small. They could have used an extra save file for them and had a lot more slots available. Custom songs on PS2 use extra saves, why couldn't rockers do so too?
The ability to save custom instruments is pretty neat, especially since I made my custom guitar on my Midori-based rocker edit and had to transfer it over when I made the completely custom rocker. The instruments get saved anyway, but if you want to transfer them between rockers, you'll need to explicitly name and save each one. I laughed at the microphone customization options. You can change the mic and the stand. That's it. There's nothing else to customize. Drums have a plethora of options, so many in fact that they had to group them alphabetically in sections like A-C, D-F, G-I, J-L and so on. I'll customize my drums when I actually have a drum kit to play the game with. I was kinda disappointed that I couldn't use the star-shaped guitar body on a bass guitar, and that there was no corresponding star-shaped guitar head. My setup in GH3/GHA was Midori in the Puffball outfit, Maroon style (that's mostly orange) with the Star guitar using the Inevitably Dark finish, and the Nemesis 13 as bass because all the other bass guitars in those games look like shit. She looked pretty cool, and I can't reproduce that look in GHWT :( Also, her default costume is ugly as fuck, all purple and green. It just doesn't work. The item store is integrated with the rocker/instrument customization options, so you just have to select something you don't have, hit green to buy it, and then it gets put on immediately and you can go customize colors.
One thing that's annoyed me about GH3, GHA, and now GHWT: it saves even when you fail. Why? No data has changed when you fail a song. Does it update a hidden "songs failed" counter? Also, GHWT career mode doesn't save after every song, instead, it saves after every set. This wouldn't be an issue if the game were stable. But on some sets it crashes between songs (might just be because I'm running it off the hard drive), making you lose money and career progress.
Money. That reminds me: You get money for doing just about everything in World Tour. When you clear a song, it has a few bonuses like "5-Star Performance", "Hot Start", "Never Red", "Strong Finish", "Perfect Performance", and so forth that give you various amounts of money. These bonuses happen every time you play a song, even on repeat plays, and even in quickplay. For custom songs, you just get money according to the difficulty level you played it on (Expert gets $25, Hard gets $20, and I suspect it goes down by $5 for each level). No extra bonuses, but then again, I guess that was just to prevent people from making one note custom songs and getting boatloads of money for playing them over and over. Even then, the ability to continuously get money just by playing the game makes getting the purchasable stuff a lot easier, as you don't get dragged into looking for another song to clear, finding a similarly skilled friend to play something on co-op with, or to improve your star rating on a few songs to get a couple hundred extra bucks for that guitar. All you need to do is play a few more songs and do somewhat well. And you know what? As you get better at the game, you get more money to spend. With the flow of money essentially being infinite, getting all the purchasable stuff goes from previous games' methods of saving money and buying from most expensive to least expensive, to basically just spending whenever the hell you want to.
I haven't had the opportunity to check out the multiplayer stuff yet. You can't plug in a dualshock and have it pretend to be a guitar anymore (dualshock presence indicates a vocal player now), so I haven't gotten farther than the screen that basically says "um, hey, vocals might want a microphone", and I don't have a USB microphone to plug in. Vocals doesn't need a controller on PS2 anyway, as one of the guitar players or the drummer can hit Blue to become the band leader and handle song selection.
The ability to adjust audio volume levels per-track is awesome. Now I can turn down everything but bass when I'm playing bass so I can actually hear what I'm fucking playing. Speaking of playing stuff on Bass, I've played Beat It twice, and FCed it both times. My higher FC score is currently 7th on ScoreHero (look in Solo Bass on PS2). Whee. Bass is pretty easy, as I sightread FCed a couple other songs whose names I forget at the moment, and had a couple shoulda-been sightread FCs that were -1s instead.
Final thoughts on Guitar Hero World Tour:
- Regardless of everything negative I said about the game (which is mostly nitpicks), if you're completely hooked on Guitar Hero and need more songs to play, World Tour is there for you. Lots more songs, plus they're all master tracks this time, which means no crappy covers.
- If you've played Rock Band with a full band, then World Tour's Band mode should give a comparable experience. World Tour is even compatible with the Rock Band instruments.
- If you're new to the whole thing... It's pretty accessible actually.
- The tutorials are still there (though the voiceovers are downright boring in this one)
- There's also an added tutorial that covers some of the new features, as well as tutorials for drums and vocals
- The game has a lower difficulty all around than GH3
- Try out the new Beginner difficulty level, if three frets are too much for you. You can learn to strum a rhythm and then work up to Easy which adds the frets in.
- The tutorials are still there (though the voiceovers are downright boring in this one)
- This is kinda biased towards guitar, but it's all I've got. I'll post more once I get the other instruments.
Through some Youtube videos, I found and reproduced for my own amusement/benefit a fun glitch in Guitar Hero 2. It enables you to pass a song while only having to play a single section. I played around with it and discovered some fun things:
- Using the glitch hides the rock meter and your score display. Your rock meter is still active, and you can still fail the song. You can also still accrue points.
- Using the glitch changes your fretboard to the training mode one, and your newspaper portrait is just random noise.
- Once triggered, the glitch remains active until you reset your console.
- Guitar Hero 2 will not give you credit for finishing the song if you get 0 points (i.e. you have to hit one note and get 50 points).
- If you hit all the notes in the section, it will be counted as 100% and your setlist stars will turn yellow. Even if you only got three stars.
- Using the glitch removes star power from the song.
- Using the glitch disables all the pre- and post-song sounds at whatever venue you're playing at.
- Using the glitch replaces whichever song you select in the setlist with the one you used to trigger the glitch, though you still get credit for completing the song you selected.
- On the 360, you can use the glitch to get the achievement for passing Jordan on Expert easily.
- Look at the More Info screen after clearing the song, whee...
- Start up GH2 and go into Training->Practice.
- Select a song. Any song will do. See below for some suggestions on which song to take from a "let's make this as easy as possible" point of view.
- Select your part. I've chosen guitar every time, but I don't see why it wouldn't work with rhythm or bass.
- Select your difficulty.
- Select your section. You may wish to look up some note charts to find good sections. Here are my suggestions:
- The Vocal Break near the end of Stop only has one note, which is a Blue+Orange chord sustain on Expert. If you hit it and hold the sustain all the way you'll get 150 points and three gold stars. If you strum early and release before the sustain, you'll get 100 points and three gold stars. Whee.
- Another good section is Intro B of Carry Me Home, as it's only one measure long and even on Expert won't fail you if you only hit one note in it, allowing you to score the minimum of 50 points and even allowing you to do the encore at the end of the set, where your rock meter carries over from the previous song.
- Whatever you choose, you'll be stuck hearing that song (with or without the guitar) until you reset your console.
- Another thing to consider is the length of the song. If you want to glitch your way through a lot of stuff quickly, better take Trogdor, as it's the shortest song in the game (I believe).
- Let the section run, you don't have to hit any notes in it.
- After it finishes, count the beats until the menu comes up. I find it's usually three, or just before the third beat. If you're using the Vocal Break in Stop, you'll have to find the right vocal cue for the end of the section, but that's not that hard.
- Restart the section.
- When it gets to the end, unplug your controller just as the menu would pop up. If it's wireless, this means you'll have to yank the receiver. People say it works when you remove a battery, but I haven't found that to be the case and yanking the receiver is faster anyway. Done correctly, you'll get the "You're rocking out too hard" screen instead of the menu.
- Plug your controller back in and hit resume.
- If you timed it right, the note track will just scroll on forever. If you didn't time it right, you'll get the menu. Restart and try again.
- Once you get it, hit start and choose Exit. You're now glitched and ready to go.
Thursday, December 11, 2008
This is gonna happen
I have procured a Torx T10 screwdriver. I did my usual test of ability by opening the guitar controller, closing it, and verifying that it still worked. Indeed, it does. Also, while I had it open, I took sharpies (green, red, yellow, blue, orange, and black) and marked all the wires in both ribbon cables. Black's for the ground, the other colors should be obvious. This bit of thought ahead of time will make sure that the actual operation will be successful.
Also, I took the opportunity to fold up a small piece of paper and do the paper shim mod, which prevents the neck from wiggling. Once I got the neck reattached, I had to play around with it a bit (using the fretboard on the cheats menu for reference) until all the buttons registered properly. This is only a temporary thing until I find my dad's wire stripper and some electrical tape. But at least until then, I can pre-tilt. So I can go back to getting -1 runs on Generation Rock that beat my FC scores. Yay.
As for my one worry, that there wouldn't be enough ribbon cable to join the neck and body, that seems to be gone. There's juuuuust enough room to spare. Both ribbon cables are doubled back and are actually longer than the amount of space they need to cover. I'll only need extra wire if I fuck up somehow.
While I had the guitar open, just for the hell of it, I started up Guitar Hero and navigated around the menus with the guitar opened. Whee. It was actually kind of difficult, because the neck kept losing its connection (the pins in the body that it has to make contact with are spring-loaded).
Also, I've noticed something weird with the cheats menu in GH3. Going into "enter cheat", sometimes all the chords will drop out except for Green+Red. Playing them will just make a faint clicking sound instead of the chord. I don't know if it affects cheat entry or not as I already have all of them unlocked, and the only ones you can continually get verification messages for even after using once are Hyperspeed and Unlock Everything. Hyperspeed is all single frets, which still work, and Unlock Everything is 4 note chords, which didn't make any noise to begin with.
BTW, I'm sure anyone reading this already knows, but there's an easy mnemonic for remembering the Unlock Everything code. It's YO BRO GO ROB BOB. Each letter of that phrase corresponds to the only fret button you don't hold down in each chord when entering the cheat.
Also, I took the opportunity to fold up a small piece of paper and do the paper shim mod, which prevents the neck from wiggling. Once I got the neck reattached, I had to play around with it a bit (using the fretboard on the cheats menu for reference) until all the buttons registered properly. This is only a temporary thing until I find my dad's wire stripper and some electrical tape. But at least until then, I can pre-tilt. So I can go back to getting -1 runs on Generation Rock that beat my FC scores. Yay.
As for my one worry, that there wouldn't be enough ribbon cable to join the neck and body, that seems to be gone. There's juuuuust enough room to spare. Both ribbon cables are doubled back and are actually longer than the amount of space they need to cover. I'll only need extra wire if I fuck up somehow.
While I had the guitar open, just for the hell of it, I started up Guitar Hero and navigated around the menus with the guitar opened. Whee. It was actually kind of difficult, because the neck kept losing its connection (the pins in the body that it has to make contact with are spring-loaded).
Also, I've noticed something weird with the cheats menu in GH3. Going into "enter cheat", sometimes all the chords will drop out except for Green+Red. Playing them will just make a faint clicking sound instead of the chord. I don't know if it affects cheat entry or not as I already have all of them unlocked, and the only ones you can continually get verification messages for even after using once are Hyperspeed and Unlock Everything. Hyperspeed is all single frets, which still work, and Unlock Everything is 4 note chords, which didn't make any noise to begin with.
BTW, I'm sure anyone reading this already knows, but there's an easy mnemonic for remembering the Unlock Everything code. It's YO BRO GO ROB BOB. Each letter of that phrase corresponds to the only fret button you don't hold down in each chord when entering the cheat.
Thursday, December 4, 2008
Mixed success
I got through Cult of Personality on Expert again. I also managed to get through Number of the Beast on Expert. Also, beat Slash on Expert and Lou on Hard. Now my stopping point in Expert Career is Before I Forget, which I will never be able to pass because of its 45 second long bridge consisting of nothing but chords. That should be single notes (if you listen to the guitar, there's only one note being played). Which means some asshole at Neversoft charted it with chords just to make it harder, which is just plain wrong.
If they were Green/Red, Red/Yellow, and Yellow/Blue chords, I could pass it. But they're Green/Yellow, Red/Blue, and Yellow/Orange. My fingers can't move like that at that speed.
I FCed Generation Rock again, with an even lower score. I think I need to stop bitching and actually fucking hardwire my guitar so I can pre-tilt without either Yellow or Green going out. On the second activation I dropped the stupid hold that you activate 1/2 beat before the end of :( And to top it off I forgot where the third activation was entirely, so I went into the fourth with a full bar. The fourth is on the last SP phrase, which is fun in GH3 on PS2 because the notes turn invisible. There's still a sparkle there to tell you where the note is, but nevertheless an interesting graphical glitch.
So, yeah... I think that's it... I wrote this and then forgot about it for a few hours before finding the tab just now, adding this (pointless) text you may or may not be reading, and hitting Publish Post.
Edit: since the post time says 11:32 AM, I'll just mention that it's now 4:30 PM. Just so you have an idea of how long I forgot about the post for.
If they were Green/Red, Red/Yellow, and Yellow/Blue chords, I could pass it. But they're Green/Yellow, Red/Blue, and Yellow/Orange. My fingers can't move like that at that speed.
I FCed Generation Rock again, with an even lower score. I think I need to stop bitching and actually fucking hardwire my guitar so I can pre-tilt without either Yellow or Green going out. On the second activation I dropped the stupid hold that you activate 1/2 beat before the end of :( And to top it off I forgot where the third activation was entirely, so I went into the fourth with a full bar. The fourth is on the last SP phrase, which is fun in GH3 on PS2 because the notes turn invisible. There's still a sparkle there to tell you where the note is, but nevertheless an interesting graphical glitch.
So, yeah... I think that's it... I wrote this and then forgot about it for a few hours before finding the tab just now, adding this (pointless) text you may or may not be reading, and hitting Publish Post.
Edit: since the post time says 11:32 AM, I'll just mention that it's now 4:30 PM. Just so you have an idea of how long I forgot about the post for.
Tuesday, December 2, 2008
Recent Anime: ChäoS;HEAd
ChäoS;HEAd's main character, Nishijou Takumi, isn't concerned with the three-dimensional world. He much prefers the two-dimensional world. He is somewhat of a hikikomori, but he does go to school on occasion. In fact, he's planned out the exact minimum number of days he has to go to school so he can graduate. His waifu, Seira-tan (a character from an anime he's watching called Blood Tune), shows up when he's alone in his shipping container on the roof of a building (that strangely enough, has power and internet). He mostly sits there and plays his favorite MMORPG, Empire Sweeper.
The anime opens with a short scene in a post-apocalyptic setting. After the opening we go to the present time, where a series of strange deaths has been occuring. These events are being called New Generation Madness, or New Gen for short. Three have occurred already.
Takumi's perfect world changes when someone named Shogun sends him some images of the fourth New Gen, showing a person pinned to a wall with cross-shaped needles. Later that night he happens upon the scene and ends up with one of the cross-shaped needles.
Other characters introduced in the first episode are his sister Nanami and Kusunoki Yua (a third-year at his school). You also see a short clip of another character who's introduced later on, and a fourth character shows up in his class at the end of the first episode who gets introduced in the second.
The plot is as follows. Some people are Gigalomaniacs, and have the power to manifest their delusions into reality. Naturally, someone is out to obtain this power and use it for their own purposes. This entity is Nozomi Group. They've created a machine that can essentially do the same thing that Gigalomaniacs can, called Noah II. There's a Noah I. Don't worry. Though it's just referred to as the prototype to Noah II.
At this point, it's unclear how Shogun and the New Gen events fit into the plot, though there's a small bit I'm leaving out about variances in gravity (GE-Rate) because I don't really feel like getting deep into it. Basically, the GE-Rate has been abnormal at each of the New Gen locations.
ChäoS;HEAd is based off of a visual novel of the same name. I guess that's why it's only going to be 12 episodes? The music for the game is good, and the opening/closing for the anime are pretty good as well. Specifically the closing. It's almost entirely in English, and m.3.3.w got one of the lines wrong in their karaoke. It almost sounds like what they have, so I can't really blame them, but still, it's kind of bad when a fansub group that subs in English messes up English lyrics.
Overall, it's pretty good, and m.3.3.w's releasing it in 720p encoded in h264 (with Matroska chapters, so you can just hit Next to bypass the opening), so visually it looks awesome. It's currently at 8 of 12 episodes, so catch up now if you haven't been watching it.
The anime opens with a short scene in a post-apocalyptic setting. After the opening we go to the present time, where a series of strange deaths has been occuring. These events are being called New Generation Madness, or New Gen for short. Three have occurred already.
Takumi's perfect world changes when someone named Shogun sends him some images of the fourth New Gen, showing a person pinned to a wall with cross-shaped needles. Later that night he happens upon the scene and ends up with one of the cross-shaped needles.
Other characters introduced in the first episode are his sister Nanami and Kusunoki Yua (a third-year at his school). You also see a short clip of another character who's introduced later on, and a fourth character shows up in his class at the end of the first episode who gets introduced in the second.
The plot is as follows. Some people are Gigalomaniacs, and have the power to manifest their delusions into reality. Naturally, someone is out to obtain this power and use it for their own purposes. This entity is Nozomi Group. They've created a machine that can essentially do the same thing that Gigalomaniacs can, called Noah II. There's a Noah I. Don't worry. Though it's just referred to as the prototype to Noah II.
At this point, it's unclear how Shogun and the New Gen events fit into the plot, though there's a small bit I'm leaving out about variances in gravity (GE-Rate) because I don't really feel like getting deep into it. Basically, the GE-Rate has been abnormal at each of the New Gen locations.
ChäoS;HEAd is based off of a visual novel of the same name. I guess that's why it's only going to be 12 episodes? The music for the game is good, and the opening/closing for the anime are pretty good as well. Specifically the closing. It's almost entirely in English, and m.3.3.w got one of the lines wrong in their karaoke. It almost sounds like what they have, so I can't really blame them, but still, it's kind of bad when a fansub group that subs in English messes up English lyrics.
m.3.3.w lyrics | Actual lyrics |
---|---|
You're always super special That's why you are here with me Miracle baby, born now blessing superstar | You're always super special That's why you are here with me Miracle baby, born on the same super star |
Overall, it's pretty good, and m.3.3.w's releasing it in 720p encoded in h264 (with Matroska chapters, so you can just hit Next to bypass the opening), so visually it looks awesome. It's currently at 8 of 12 episodes, so catch up now if you haven't been watching it.
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