They all suffer from the same critical issues:
- Random encounters
- Physical attacks alone are not enough, you have to use magic
- Spells cost too much
- MP recovery items are ridiculously rare
- MP recovery items don't recover enough MP
- If they can be found in shops at all, MP recovery items are ridiculously expensive
- Inns gradually cost more and more as you progress through the game
- Can't tell what items do when looking at them in the items menu (I have all these things like UniHorn and HrGlass1, but what do they do?)
- Can't tell what the stats are on a piece of equipment, whether it's in your inventory or if you're looking at it in a shop
- Many menu sequences are cumbersome and unintuitive, such as when using a Potion, first there's the opportunity to move it around in your inventory, and then you use it, but if you want to use another one straight away you have to re-select it again
- I've only ever gotten one Remedy, and I used it (I haven't seen it in any of the shops I have access to)
- Potions and the Cure line of spells have different recovery values seemingly per-use, but also in-battle vs. out-of-battle
- I reached a "Training Room" that gave me basic instructions on how to play the game only after having played the game for several hours, most of the things it told me about I'd already figured out on my own by feeling around in the dark
- Said "feeling around in the dark" was the only way I was able to figure out how to "sheathe my sword" during a fight where it was apparently required to not fail horribly (by "sheathe", they mean "unequip", and there's a hidden menu where you can change your weapons during battle)
- Randomly dropping money when running from a fight
- Enemies can often take three or four actions each before you get a turn
- Actions all have different activation times, but the game never explicitly tells you this
- Edward is a pussy and runs away when you're trying to heal him
- Items and MP are consumed even when their target becomes invalid during the activation time (i.e. I was trying to heal Edward but he hid like a coward during Cure2's activation time, Tellah still loses the MP for Cure2)
- Cecil, for story reasons, gives up being a dark knight and becomes a paladin, only to deal far less damage even once you level him back up to where he was to begin with, and then he gets subpar white magic because "lol paladin"
- The writing feels very stiff and robotic, even if the story is somewhat decent
- Trying to make me care about certain completely obnoxious characters when they heroically sacrifice themselves to save the rest of the party
- Constantly cycling who's in my party so I can't just go level up somewhere and reduce the game's crap-factor through grinding
- A certain boss has a weakness to metallic weapons, so he casts a spell on the cave he takes up residence in to make anyone with metallic items equipped be unable to move, so basically I have to equip total shit equipment in order to do anything in the cave, except I can't do anything because I can't deal damage worth shit
- The effect that gets put on a character with metal equipment is Paralysis, but unlike normal Paralysis, it can't be Esuna'd away (though oddly it goes away if the character dies and is revived)
- Tellah says "don't worry, with my magic, we're invincible", yet the effect still persists
- Said boss also deals 9999 damage per hit when I have maybe a tenth of that as max HP, and wipes my party before I can deal any damage whatsoever thanks to the activation times on everything
No comments:
Post a Comment
I moderate comments because when Blogger originally implemented a spam filter it wouldn't work without comment moderation enabled. So if your comment doesn't show up right away, that would be why.