Showing posts with label stream of consciousness babble. Show all posts
Showing posts with label stream of consciousness babble. Show all posts

Sunday, September 12, 2010

Flatbread Melts

So for a while now I've been eating the California Pizza Kitchen ones.  A friend of mine said the DiGiorno ones were good, so I got a couple to try.

The first one, I believe it was the Italian Meatball variety, was great except for the bread.  The bread was without a doubt the blandest bread I've ever tasted.  I was about to just write off the product as the same as the rest of DiGiorno's stuff, but then I discovered a different variety with a different box design entirely that I hadn't noticed before.  It's the Chicken and Bacon Ranch variety.  It says it has artisan bread, much like the California Pizza Kitchen ones do.  I'm not entirely sure what makes artisan bread artisan bread, but I see herbs and spices in it and it tastes really good.

I had the second one before going out for my usual Saturday night events.  The bread was better, but overall, I think generally I'll just stick with CPK.  It kind of sucks that Giant doesn't carry any other varieties of either brand than the ones I've already had.  I haven't had the CPK spinach one, but fuck vegetables.

Actually, I need to eat something right now.  I just got home from a party where I had a fair amount of alcohol, decided I'd had enough, switched over to water to avoid a hangover, and as usual I forget when I stopped drinking but I know it was well before midnight and I didn't drive home until 5 AM so I think I was fine.  I dropped friends off at their dorm (including a sober friend who obviously felt like I was sober enough to drive), didn't run into anything, and didn't get pulled over, if that's any indication.  I had a rum and coke, a second rum and coke made with Captain Morgan's rum instead of Cruzan (because Cruzan is shit and there wasn't any Bacardi), the last shot's worth of the Captain Morgan's (it was 100 proof), and a beer.  So, not too much, and not nearly as much as some people had.  I'm one of the statistical minority that knows their limits and retains cognisance while intoxicated, which makes it difficult for me to know when it's safe to drive again.

Fuck, is it really spelled "cognizance"?  That's what Firefox's spellchecker wants to change it to.  I personally like it better with the "s", even though it's pronounced with the "z" sound.

Wednesday, April 7, 2010

Video Game Rant

So, hopefully it's no secret.  I like First Person Shooters.  I mean, hell, I've played some of the best in existence.  Wolfenstein 3D, Doom, Doom 2, Duke Nukem 3D, the Unreal Tournament series (with the exception of UT2003, which was horrible but at least paved the way for the more recent UT games), and so forth.

So generally speaking, I know what's good when it comes to FPSes.  Give me some weapons with varying advantages and disadvantages, put me in a scenario with some enemies to shoot, and let me go.  Tie in a story that doesn't really matter at all and multiplayer where I can either team up with friends or kill friends and call it a game.

Naturally, with a lot of games following that same cookie-cutter design, the genre stagnates quickly.  Innovations are always welcome.  Innovations usually come in the form of new gameplay mechanics and weapons.  Ladders, hanging from ledges, and complex dodging maneuvers have been added to the standard repertoire of FPSes over the years.

As far as weapons go, the most recent noteworthy innovation was the Gravity Gun.

Many companies have tried to innovate by merging the FPS with another genre, typically the role-playing game.  Cue images of games like Borderlands.  Some have instead merged a third person shooter with a role-playing game.  Cue Mass Effect.  They also added in co-op (cue Left 4 Dead), which is a fucking joke because co-op has been in FPSes since the beginning, it's just that you weren't forced to play it so nobody ever did.  There has been variance in the enemy you're fighting (nazis, zombies, nazi zombies, etc.), but that can hardly be considered innovation.  Another fucking joke has been some of the "realism" adjustments where you can only carry two weapons and a handful of other things that fit in your backpack.  Bring back the FPS where I can carry nine or ten weapons and switch between them all easily and effortlessly.  When I'm carrying a rocket launcher and a plasma gun, and I can fall off a tall structure while only taking a few hit points' worth of damage, who the hell cares about realism?

But back to mechanics.  Lots of FPSes now have vehicles.  Some even offer multiple vehicles with different weapons, armor strengths, etc.  One of my favorites, Unreal Tournament 2004, is certainly no exception.  While they do diversify the gameplay, FPSes with vehicles really just make me wish I was playing a racing game with weapons.

I'm not talking about games like Mario Kart.  In Mario Kart your "weapons" fall into two categories: mostly useless and largely imbalanced.  To top it off, the game has an insanely tight rubber band on its physics.  In order to do well you have to sit back in 2nd or 3rd place and pounce on the last lap.  No thanks, I don't want to play a racing game where being good involves holding back.  Rumble Racing is an example of a Mario Kart-like game without a rubber band, and it's quite the underrated gem on the PlayStation 2.

What I'm actually wishing for is a game where you have a vehicle, whether fictional or real, where you can mount a couple of weapons (let's say one forward-facing and one backward-facing) and race around shooting your opponents.  You and your opponents would all have health bars and if you take too much damage you get destroyed.  The exact mechanics I haven't thought too much about, but it's the archetype that's important.

This was the entire reason I played the Auto Assault beta.  It was an MMORPG where you drove around in a car with weapons shooting things.  It sounded pretty cool.  Since it was the beta, there wasn't yet a monthly fee.  So...  I played it.  And I played some more.  I tried to get into it.  Then I got tired of driving around and shooting the bad guys because literally the third area I got to was too high level for me to go through.  So I spent most of my time, you guessed it, driving around basically making race tracks out of the terrain and generally exploring.  At one point I got to a town, which was actually an area where you had to get out of your vehicle.  So I'm walking around, and people are trading items I've never seen before for large amounts of a currency I haven't even gotten any of yet.  In the beta.

To be fair, it was an MMO, so I expected a grindfest.  That's another genre that's rather stagnated (the funny thing is, it's stagnated since the beginning).  In each one the people you represent and your enemies change, but the same basic gameplay still exists without notable innovation.  I play Guild Wars, but that's hardly an MMO seeing as how once you walk out of town it's just you and your seven party members in your own instanced version of the area.  Its gameplay is fun and compelling but overall it gives you plenty of great stopping points making it possible to have a life and play the game at the same time.

Now, there have been weapons-based racing games in the past, but none have really caught my eye.  Most have a long list of flaws ranging from bad controls to too much story.  Think about it.  First off, how do you screw up the controls on a racing game?  You steer left, steer right, accelerate, brake, and in the case of the sub-genre I'm talking about, fire weapons.  It's not a complex control scheme.  You can get all of that into a directional pad and three buttons.  Next, take a look at racing games and shooters.  Have racing games (well, make that good racing games, there's a lot of shit in the genre that gives it a bad reputation) ever had a story?  No.  Have shooters ever had stories that you actually needed to pay attention to in order to get through the game?  No.  So why does story suddenly come up when you combine two genres that don't depend on story?

Come to think of it, one of the best games in the weapons-based racing game genre is on the SNES: Rock & Roll Racing.  There's zero story, different cars with different strengths, different characters to choose, and a completely straightforward upgrade system.  All of this puts the emphasis on what really matters: the gameplay.  Driving on race tracks in crazy fantasy worlds while shooting your competitors and rocking out to 16-bit versions of classic rock tunes?  Hell yes.  All this from a system where the only 3D games had to have a special chip in the cartridge.

Am I missing something here?  Since when should a game on a third-generation console be better than a modern game in the same genre?  It seems as though modern games are stagnating in the gameplay department while simultaneously trying to one-up each other for prettiest 3D graphics.  Since when did graphics ever trump gameplay?  Sure, Unreal Tournament 2004 looks awesome, but it plays awesomely as well.  There are plenty of modes with different objectives and mechanics to keep you entertained and when that's not enough you can download a mod to spice up the gameplay.

Maybe the problem is actually me.  I largely prefer the arcade-style racers to the simulation racers.  I just want to hop in a car and drive fast around a race track.  The race track doesn't have to actually exist, the car I'm using doesn't have to be infinitely tunable, I just want the action.  Tuning the car is why real life auto racers have an entire team of mechanics and engineers.

I can understand wanting to tune your car yourself if you're into tuning street cars, but where's the alternative for people like me that just want to race?  Auto Modellista had a very simplified tuning system, but it didn't matter because regardless of how you tuned your car, the instant you touched your brakes you went into a four-wheel slide.  If you were lucky you could control it to a certain extent, but usually there wasn't much you could do to prevent yourself from bouncing off the walls.  That doesn't make the game fun.  Which sucks because Auto Modellista looked like a great game up until it was released and we actually got our hands on it.

Going back to graphics, this may seem weird coming from someone who signed the Diablo 3 graphics petition, but there are lots of games that just completely lack contrast between everything.  Your colors will be grey, brown, and red.  Remind you of anything yet?  Gears of War?  I signed the D3 graphics petition because the dungeon graphics were bad.  Where does an ominous green glow come from in an underground crypt?  The only light should be from torches and anything magical that generates light.  Underground crypts are supposed to lack color.  The overworld actually looked quite good.  Speaking of D3, has any of the music been revealed yet?  I'd be interested in knowing whether or not we're getting a rehash of the crying babies from D2 or if it's actually going to be decent music.

It's obvious from my point of view that the video game industry is quickly headed towards its second crash.  Think about it.  Two of the three major consoles have reliability issues.  Very few original games are being released.  The vast majority are continuations of a franchise, "ooh look someone else made an awesome game let's make one similar to it", or minor variations on the same concept (i.e. yet another role-playing game or FPS).  I call this shovelware.  They just churn out a mediocre game and shovel it into stores for all the hardcore gaming schmucks to buy.  Even the creator of Final Fantasy wants Squaresoft to stop rehashing the game.  If that doesn't tell you something, you don't have a brain between your ears.  It's the franchise born from the one final game Squaresoft was going to release before going bankrupt that turned into an unexpected hit and kept them alive.  So not knowing what else to do, they continue making games like it.  Occasionally they branched out and made something else like The Bouncer, but, well, The Bouncer sucked.

Oh and since I've mentioned both consoles and FPSes a few times now and somehow skirted around this issue, I might as well enrage some fanboys now.  Console FPSes suck.  Lack of fine-grained control = not being able to hit enemies when I know I should be hitting them = bad controls.  Mouse (or in my case, trackball) and keyboard are far superior to a gamepad.  Every time I've played an FPS on a console it's just made me wish I was playing that game on a computer instead.

Friday, January 8, 2010

i has cell phoen

But I'm not giving the number out to just anyone.

It's a Tracfone, so text messages cost me minutes. I.e. if I give you my number don't fucking text me. The phone itself is a Motorola w260g. Nice sleek black flip phone. No camera, but if I wanted a camera, I'd go buy a fucking camera.

Next step: get a job so I can buy a double minutes card and one of those 1 year/400 minute cards. Added in the right order I'll have a year of service and 800 minutes.

Can I still say "you kids and your cell phones"? I only ever really said that when people were talking about using cell phones do do things that pre-existing technology could already do.

Also when I got back from MAGFest I bought another bottle of rum. Rum is goooooooood.

Thursday, November 19, 2009

This is driving me crazy

Every so often, my trackball's driver's "Snap mouse pointer to default button" option mysteriously re-enables itself. I'll notice it's back on, go and turn it off, then forget about it only to notice it's re-enabled later. This is highly annoying, I wish it'd just stay off like it used to.

For anyone reading this (all maybe two of you), I have a Kensington Expert Mouse (you can even read my review of it on Newegg, though depending on the age of this link you may have to navigate pages to see it) which is a really awesome trackball with a scroll wheel that's allowed the tendonitis in my wrist to almost completely go away. I got said tendonitis from using a mouse improperly.

I think it's an accessibility option or something, but it's hardly intuitive. I don't want my mouse pointer going anywhere unless I manually move it there. I don't automatically want to click the default button on every single dialog that comes up. This includes dialogs like Open File dialogs where I'd need to navigate somewhere, using the mouse, so moving the pointer is pointless because I'm just going to be moving it around to find the file I want.

I'm hoping a reboot will fix the issue. Some very weird things in Windows and Windows applications require restarting either the application or the computer in order to truly take effect. I'm thinking mainly of Foobar2000, where if you change anything on the options dialog, it doesn't actually save it to its preferences file until you close it manually. So if you change a setting, listen to music for a few hours/days/whatever, then turn your computer off or reboot or something and Foobar2000 closes because of the shutdown/reboot, it doesn't fucking save your preferences.

I think the mouse issue might be related to something that happened towards the end of last month. My parents went to the beach for a week and left me to take care of the house and the dog. I figured "hey, while they're gone, I'll move my computer into the other room and use the plasma tv as a second monitor and watch some anime or something!"

So I did. However, when I turned my computer back on after moving it, first off, the mouse didn't work until after I logged in (it's USB, though I could have sworn I enabled Legacy USB Keyboard/Mouse support in my BIOS). Then I had to reconfigure all the buttons to my usual layout. During this I missed the tab of the dialog with the "snap to default" bug/feature. I watched the episode of Darker Than Black 2 that was current at the time, played some Guild Wars (with GuildWiki open on the monitor so I could easily reference stuff I was doing or looking for or whatever), and then my computer promptly shat bricks. I think it was related to the dual monitor setup because I've played GW with Firefox open with all my usual tabs and then some since moving my computer back and it hasn't happened.

Why would you ever want your mouse pointer to snap to the default button of a dialog in the first place?

I wouldn't have this issue using it under Linux, mainly since they don't have their bullshit driver available for Linux. It works anyway (and is fully configurable) using xmodmap, xbindkeys, and the xte program from your distribution's xautomation package. You can use xev to figure out what button sends what event so you can hook it up properly in .xbindkeysrc. The beauty of all of this is that it's independent of whichever window manager you use, since it just modifies how X interprets the events that it receives; and like the rest of Linux, it operates in a "set it and forget it" manner. Maybe in a later post I'll go into greater detail on the finer points of messing around with xbindkeys.

If it weren't for the computer games, I'd migrate my desktop over to ArchLinux already... I really need to get a new gaming computer so I can turn this one into a Linux box.

Oh wow I've drifted topics this much? I guess I should just end this post now.

Friday, May 1, 2009

I remembered the site!

...but I'm not re-bookmarking it.

It was C-ville Movies.

I haven't gone to see a movie in a theater since forever.

It's a waste of money and time.

Box office figures only reflect how successful the marketing was, not the overall public's opinion of a movie. When we can get a refund when a movie sucks (i.e. Doom), maybe I'll go back to a theater. Wait, that'll never happen. So, no. Never seeing another movie in a theater ever again unless someone else pays for my admission or I manage to get in for free.

Or, you know, if Hollywood gets some goddamn original content. I'm sick and tired of all these remakes of old movies, comic book movies, video game movies, anime live action adaptations, etc. The MPAA wonders why the industry isn't making as much money, and they take the easy way out and blame piracy. If they produced content worth paying for, maybe people would pay for it. People pirate the shit because they charge too damn much for it.

Also, that's something that irks me (and a few friends of mine). How we're expected to pay for the same thing multiple times. An example: Say you see a movie in theaters. You pay for that. You want to watch it again, but it's not in theaters anymore. You're supposed to buy the DVD (a minimum $30 for most movies). You can catch it on a movie channel on TV, but you have to pay for that too (cable bill). Srsly what the fuck.

I've graduated (maybe not the best word for it) to actually saying "srsly" out loud instead of "seriously". The word "has" makes occasional appearances in my speech where I should really be using the word "have". Fuck the internet.

Someone released a fake K-On! episode 5 that's like 6 minutes long, has ass sound quality, and is dubbed over in english with random stuff. They even copied CoalGuys' opening "karaoke", which I place in quotes because it's hilariously scene-timed, doesn't have any moon runes or romaji, and the subs move around from scene to scene. Doesn't really matter anyway, I've got the ED single.

CAINE had the pre-party party for CAINE house earlier tonight. The 5 of them actually living in the house got the keys and began cleaning it up. The lease goes into effect today, and we're having a party tonight.

Dynasty Warriors Gundam is fun. It takes the classic Dynasty Warriors "place one or two people in an area, give them weapons, and make them kill hordes of people" formula and applies Gundam to it, which works quite well. We were playing it (well, Dynasty Warriors Gundam 2 to be exact) for most of the pre-party party. It's a great "pass the controllers around the room" game since the controls are pretty simple and the gameplay is easy to get into.

Nothing's happening on the internet right now. I'd go to sleep (and I haven't gotten a lot of sleep the last few nights, so I'm in dire need of a lot of uninterrupted sleep), but I've only been awake 14 hours. Well, I guess that's good enough.

おやすみなさい