Showing posts with label Radical Dreamers. Show all posts
Showing posts with label Radical Dreamers. Show all posts

Thursday, May 29, 2014

Gaming Projects Status Update

Any new/different information in this post overrides anything stated in previous posts.
  • Chrono Fever (Chrono Trigger → Radical Dreamers → Chrono Cross):
    • Chrono Trigger (PSX): Beaten, Extras Mode fully unlocked, everyone level 99 with max power/magic/speed, enough copies of the best equipment so that I don't have to do equipment swaps
    • Chrono Trigger (SNES): Beaten, everyone level 99 with max power/magic/speed, enough copies of the best equipment so that I don't have to do equipment swaps
    • Chrono Trigger (DS): Have all techs for everyone but Magus, advancing story to where I get Magus
    • Radical Dreamers: Died on Lynx with no savestate, haven't retried
    • Chrono Cross: Not started
  • Secret of Mana-thon: Dropped due to grind
  • Project 'Bout Fuckin' Time (Link's Awakening DX → Final Fantasy 4):
    • Link's Awakening DX: Beaten
    • Final Fantasy 4: Not started
  • Simpsons Hit and Run: Dropped due to in-game time limits being too strict
  • Bravely Default: Norende completed a long time ago with about 45 citizens.  Able to defeat lower-level Nemeses reliably.  Have the elusive Japanese Elixir Mammon.  Ready to continue with story.
  • PC Games:
    • Half-Life 1: Beaten
    • Half-Life: Blue Shift: Beaten
    • Half-Life: Opposing Force: Dropped due to infinite spawns leaving no room to retreat
    • Half-Life 2 and episodes: Not started
    • Commander Keen "Complete" Pack: stalled on Commander Keen 2
    • Aquaria: a key item I need is finite and I've used all I obtained, will probably try to just hack my save file to add in just enough (justified since the item IS FUCKING FINITE)
    • Torchlight: Had mods installed, had to reinstall OS, forgot which mods I had installed, haven't picked back up as a result
    • Dungeons of Dredmor: semi-stalled, I go back to it every now and then
    • Hell Yeah!: stuck on final boss
    • Magicka: Have all DLC, haven't gotten back to 100% achievements yet (missing a few in Dungeons and Daemons, and haven't touched Dungeons and Gargoyles)
    • Beat Hazard: I need to get better at the game to get back to 100% achievements
    • Castle Crashers: Replaying periodically just to play the characters I skipped in my epic quest to unlock as much as I could, plus I almost think I can defeat the Thieves' Forest boss on Insane Mode now
    • BattleBlock Theater: Still going strong
    • Mitsurugi Kamui Hikae: stalled
    • Ether Vapor Remaster: stalled
    • Fairy Bloom Freesia: main story beaten, guardian mode stalled
    • Chantelise: stalled due to not being able to restart on the one mission that's giving me trouble because you have to complete all missions in a given area in one go and the camera x axis is inverted from what I want it to be

Tuesday, July 13, 2010

Next up: Radical Dreamers

I don't know if I'll get around to finishing the Chrono Trigger notes posts I had planned, but what I do know is that I'm playing Radical Dreamers next.

Radical Dreamers is kind of a sequel to Chrono Trigger, but stars the two main characters from Chrono Cross.  It kind of bridges the gap between the two.  Radical Dreamers is a text adventure game with simple, sometimes animated pictures in the background.  Battles are fought with textual choices for what to do next (i.e. "Attack!", "Jump back!" or "Hit the deck!").  It's sort of a visual novel, but with more emphasis on the novel part than the visual part.

Yeah, I've already played some of it.  I'm avoiding using a walkthrough or other guide for it.  I made it pretty far before I died horribly in what I guess I could call a boss fight.  I hadn't been using save states, so I'll have to start over again.  Yeah, this one's only playable on an emulator.  It was one of a few games released for the Satellaview, a Japanese-only SNES cartridge that let you download games, which was basically Nintendo's answer to the Sega Channel.  It was never released outside of Japan and has faded into obscurity, save for ROM archiving sites and an English translation patch.  The game's save function crashes when I try to use it, so I really have no choice but to use save states.

I don't really know much about the game.  There isn't the same amount of stuff to do as in Chrono Trigger or Chrono Cross, so once I beat the main story and then the side stories, that'll be it.  No characters to max out or anything.

I already know this in regards to Chrono Cross: I'm not recruiting Kid.  Recruiting her prevents you from getting Glenn, who despite the name is unrelated to a certain amphibious hero in Chrono Trigger.  For one, his hair's yellow, not green.  Second, the era in which the amphibious hero originates is over 400 years before the beginning of Chrono Cross.  He wields a sword, and by using the game's dimensional travel mechanics, you can get him two of his best sword and he'll happily dual-wield for you.

Also, no way in fucking hell am I going to max everyone out in Chrono Cross.  There's like 40 recruitable characters.  Fuck that.  I'll probably just play through to the true ending.  It's not like there's an extras mode to unlock by getting endings or anything.