tag:blogger.com,1999:blog-2388294519485220266.post3352144398010930183..comments2022-07-23T12:36:10.646-04:00Comments on Seven Random Characters: Magicka: The Stars are LeftXT-8147http://www.blogger.com/profile/02946174397727168647noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2388294519485220266.post-76688316286613493482014-04-20T03:36:57.727-04:002014-04-20T03:36:57.727-04:00Old post or not, I really appreciate the comment. ...Old post or not, I really appreciate the comment. As you can probably tell by looking around this blog, I don't really get many comments.<br /><br />I didn't really play around with the weapons that this DLC added that much, other than grabbing the staff that lets you cast lightning while wet. As soon as I realized I could still get the Sword of Masters, I grabbed it and never looked back. I was also entirely unaware that an ice shield could counter the Yeti, let alone anything in The Stars Are Left. I'll have to replay chapter 11 now, just to try that...<br /><br />After posting this and having had a general hard time beating Cthulhu, I did find the "spam Propp's Party Plasma" strategy and used it a few times. So long as you don't typo the combination for the magick, it's easily the best way to defeat him.<br /><br />The great thing about Magicka is that different players are going to have different working strategies for dealing with the same things. I rather like my "set up portals, skip fight entirely" method of dealing with the monster at the end of the steam vent room. One time I set up the portals wrong and it actually followed me through...<br /><br />Also, I failed to mention the Outsmouth challenge in this post, which quickly became one of my favorite challenge maps. I really love how it restricts your available elements and makes you think about different combinations than you're used to. It taught me the importance of the Lightning-Fire combination... A good AFAFA or AFAFF (I just hit A and F simultaneously three times and then cast...) on a group of tightly packed enemies, as is common in the Outsmouth challenge, sets them all on fire, so you can keep kiting while they take damage.<br /><br />I still need to go back and play this game some more. Ever since Dungeons and Daemons came out I haven't been at 100% achievements :(XT-8147https://www.blogger.com/profile/02946174397727168647noreply@blogger.comtag:blogger.com,1999:blog-2388294519485220266.post-73923026479956300642014-04-20T02:01:45.285-04:002014-04-20T02:01:45.285-04:00Although your post is quite ancient, I have to men...Although your post is quite ancient, I have to mention that the secret weapon found in the tent in chapter one turns anything into a much weaker enemy (or into a troll, sometimes, but that's bad luck). this is helpful against the Endermen (chap. 1) and the Elder Thing (chap. 3). hit them with the werezombie paw, and they will loose all their annoying abilities. also the Endermen and the tentacle big blobs of chap. 2 have the same mechanics as the Yeti in the original Magicka: Wrap yourself into an ice shield, and they can not grab you.<br /><br />Also the magick you get from speaking with the guy by the campfire (Plasma Party Propp) deals at least 8000 damage when it lands. Its only weakness is the unpredictability of its destination. however, when facing Cthulhu, if you practiced enough that magick, you can burst the final boss very fast.<br /><br />finally in the room with the vents trying to blow you away, you can simply activate the orb in that room by standing on the edge where the wall will appear, then blast the monster with Plasma Party Propp, or jsut walk away by falling back on the ledge.<br /><br />I have not found anything fancy/special regarding the sword stuck on the tentacle.<br /><br />Cheers!StephaneVhttps://www.blogger.com/profile/04226153650959504541noreply@blogger.com